Centralized gaming system with modifiable remote display terminals
First Claim
1. A centralized gaming system, comprising:
- a central server system storing a plurality of games of chance and including a play engine; and
a plurality of remote display terminals linked to the central server system, each remote display terminal including a display;
wherein in response to one of the games being selected for play at one of the remote display terminals, game play software for the selected game is loaded into and executed by the play engine to randomly select an outcome, and the outcome is visually represented on the display of the one of the remote display terminals.
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Accused Products
Abstract
A centralized gaming system comprises a central server system and a plurality of display terminals remote from and linked to the central server system The central server system includes a master game server, a game execution server, and a database server. The master game server stores a plurality of games of chance. Each game includes respective game play software and respective audiovisual software. In response to one of the games being selected for play at one of the display terminals, the game play software for the selected game is loaded from the master game server into the game execution server and is executed by the game execution server to randomly select an outcome The audiovisual software for the selected game is selectively executed at the display terminal to visually represent the outcome on a display of the display terminal. The database server collects game activity data based on the outcome and maintains such data for report generation and player tracking purposes The master game server may evaluate the collected game activity data and, in turn, modify one or more of the display terminals for maximizing earnings and target marketing.
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Citations
54 Claims
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1. A centralized gaming system, comprising:
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a central server system storing a plurality of games of chance and including a play engine; and
a plurality of remote display terminals linked to the central server system, each remote display terminal including a display;
wherein in response to one of the games being selected for play at one of the remote display terminals, game play software for the selected game is loaded into and executed by the play engine to randomly select an outcome, and the outcome is visually represented on the display of the one of the remote display terminals. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A centralized gaming system, comprising:
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a central server system storing a plurality of games of chance and including a play engine; and
a display terminal remote from and linked to the central server system;
wherein in response to one of the games being selected for play at the display terminal, game play software for the selected game is loaded into and executed by the play engine to randomly select an outcome, and the outcome is visually represented on a display of the display terminal - View Dependent Claims (8, 9, 10, 11, 13, 15, 16, 18, 19, 20, 21)
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12. A centralized gaming system, comprising:
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a central server system including a master game server and a game execution server, the master game server storing a plurality of games of chance; and
a display terminal remote from and linked to the central server system;
wherein in response to one of the games being selected for play at the display terminal, game play software for the selected game is loaded from the master game server into the game execution server and is executed by the game execution server to randomly select an outcome, and the outcome is visually represented on a display of the display terminal.
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14. A centralized gaming system, comprising:
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a central server system including a master game server and a game execution server, the master game server storing a plurality of games of chance, each of the games including respective game play software and respective audiovisual software; and
a display terminal remote from and linked to the central server system;
wherein in response to one of the games being selected for play at the display terminal, the game play software for the selected game is loaded from the master game server into the game execution server and is executed by the game execution server to randomly select an outcome, and the audiovisual software for the selected game is selectively executed at the display terminal to visually represent the outcome on a display of the display terminal.
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17. A method of executing a game of chance, comprising:
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providing a central server system storing a plurality of games of chance and including a play engine;
providing a plurality of display terminals remote from and linked to the central server system;
receiving a player'"'"'s selection of one of the games to be played at one of the display terminals;
loading game play software for the selected game into the play engine;
executing the game play software in the play engine to randomly select an outcome; and
visually representing the outcome on a display of the one of the display terminals.
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22. A method of executing a game of chance, comprising:
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providing a central server system including a master game server and a game execution server, the master game server storing a plurality of games of chance;
providing a plurality of display terminals remote from and linked to the central server system;
receiving a player'"'"'s selection of one of the games to be played at one of the display terminals;
loading game play software for the selected game from the master game server into the game execution server;
executing the game play software in the game execution server to randomly select an outcome; and
visually representing the outcome on a display of the one of the display terminals. - View Dependent Claims (23, 24, 25, 26, 28, 29, 30, 31)
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27. A game-on-demand gaming system, comprising:
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a central server system storing a plurality of games of chance; and
a plurality of gaming terminals remote from and linked to the central server system;
wherein in response to one of the games being selected for play at one of the gaming terminals, the central server system downloads at least some software for the selected game to the one of the gaming terminals so that the game can be played via the one of the gaming terminals, the selected game being concurrently playable via another of the gaming terminals.
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32. A method of operating gaming terminals, each gaming terminal being remote from and linked to a central server system storing a plurality of games of chance, the method comprising.
receiving a player'"'"'s selection of one of the games to be played at one of the gaming terminals; - and
downloading at least some software for the selected game from the central server system to the one of the gaming terminals so that the game can be played via the one of the gaming terminals, the selected game being concurrently playable via another of the gaming terminals. - View Dependent Claims (33, 34, 35, 36, 37, 38, 40, 41, 42, 43, 44, 45, 46, 48, 49, 50, 51, 52, 53)
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39. A method of configuring remote gaming terminals that permit games of chance to be played in response to a wager, comprising.
coupling the remote gaming terminals to a central server system; -
generating game activity data at the remote gaming terminals;
transmitting the game activity data to the central server system;
evaluating the game activity data; and
using the central server system to modify the remote gaming terminals based on the game activity data
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47. A gaming system comprising
a plurality of remote gaming terminals for generating game activity data in response to wagers on games of chance played via the remote gaming terminals, a central server system for receiving the game activity data and modifying the remote gaming terminals based on the game activity data, the central server system being coupled to the remote gaming terminals; - and
means for evaluating the game activity data received by the central server system.
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54. A method of configuring remote gaming terminals that permit games of chance to be played in response to a wager, comprising:
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coupling the remote gaming terminals to a central server system; and
using the central server system to modify the remote gaming terminals.
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Specification