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Video game play using panoramically-composited depth-mapped cube mapping

  • US 20040222988A1
  • Filed: 08/08/2003
  • Published: 11/11/2004
  • Est. Priority Date: 05/08/2003
  • Status: Active Grant
First Claim
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1. A video game playing method comprising:

  • loading a pre-determined environment-mapped image having multiple planar projected images and associated multiple depth map images;

    at least in part in response to real-time interactive user input, compositing at least one additional object into said mapped images, said compositing using said depth map to selectively render at least portions of said object into said mapped image to provide a composited mapped image; and

    panoramically rendering said composited mapped image using a desired viewing angle and frustum to provide interactive video game play.

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