Video game play using panoramically-composited depth-mapped cube mapping
First Claim
Patent Images
1. A video game playing method comprising:
- loading a pre-determined environment-mapped image having multiple planar projected images and associated multiple depth map images;
at least in part in response to real-time interactive user input, compositing at least one additional object into said mapped images, said compositing using said depth map to selectively render at least portions of said object into said mapped image to provide a composited mapped image; and
panoramically rendering said composited mapped image using a desired viewing angle and frustum to provide interactive video game play.
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Abstract
Video game play rendered using a panoramic view of a cube map style rendering uses an associated depth map to supply three-dimensionality to the pre-rendered scene. The resulting panoramic rendering may be indistinguishable from rendering the original scene in real-time except that the background is of pre-rendered quality.
147 Citations
13 Claims
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1. A video game playing method comprising:
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loading a pre-determined environment-mapped image having multiple planar projected images and associated multiple depth map images;
at least in part in response to real-time interactive user input, compositing at least one additional object into said mapped images, said compositing using said depth map to selectively render at least portions of said object into said mapped image to provide a composited mapped image; and
panoramically rendering said composited mapped image using a desired viewing angle and frustum to provide interactive video game play. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A storage medium storing instructions that, when executed by a home video game system or personal computer, provide interactive real-time video game play on a display, said storage medium storing:
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at least one pre-rendered cube map;
at least one pre-rendered depth map corresponding to said cube map; and
instructions which, when executed, composite at least portions of said pre-rendered cube map with at least one dynamically-generated object, said compositing based at least in part on said pre-rendered depth map, and generating pre-rendered panoramic image therefrom. - View Dependent Claims (11, 12)
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13. A video game playing system comprising:
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means for loading a pre-determined environment-mapped image having multiple planar projected images and associated multiple depth map images;
means for at least in part in response to real-time interactive user input, compositing at least one additional object into said mapped images, said compositing using said depth map to selectively render at least portions of said object into cube mapped image to provide a composited mapped image; and
means for panoramically rendering said composited mapped image using a desired viewing angle and frustum to provide interactive video game play.
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Specification