Instructional gaming methods and apparatus
First Claim
1. An Instructional Gaming Software device for generating and employing an electronic instructional gaming curriculum, comprising:
- a receiver for electronically receiving data from a user, an electronic subject mater database and clearly defined set of discrete heuristics combined with an electronic processor for the creation of an electronic instructional gaming curriculum unique to the individual user and their goals pertaining to proficiency in the given subject matter;
a sensor for detecting at least one user input;
a display unit for displaying instruction and activity information designated by the electronic instructional gaming software in response to a detected status of at least one user characteristic detected by the sensor;
an electronic memory storage device for creating a user performance database of at least one user performance characteristic detected by the sensor; and
an electronic means for allowing the information from the user performance database to be incorporated into the discrete heuristic utilized by the electronic processor for the creation of future electronic instructional gaming curriculums and/or individual instructional gaming lessons for said specific user.
1 Assignment
0 Petitions
Accused Products
Abstract
An instructional gaming apparatus and method implements adaptive instructional gaming from a start point along a trajectory to a final goal. The system comprises a receiver for electronically receiving data from a user. The system further includes an electronic subject matter database with a clearly defined set of discrete heuristics combined with an electronic processor for the creation of an electronic instructional gaming curriculum unique to the individual user and their goals to enable proficiency in the given subject matter. Performance is periodically tested. And electronic means allows the information from the user performance database to be incorporated into the discrete heuristic utilized by the electronic processor for the creation of future electronic instructional gaming curriculums and/or individual instructional gaming lessons for the specific user in the given subject.
-
Citations
28 Claims
-
1. An Instructional Gaming Software device for generating and employing an electronic instructional gaming curriculum, comprising:
-
a receiver for electronically receiving data from a user, an electronic subject mater database and clearly defined set of discrete heuristics combined with an electronic processor for the creation of an electronic instructional gaming curriculum unique to the individual user and their goals pertaining to proficiency in the given subject matter;
a sensor for detecting at least one user input;
a display unit for displaying instruction and activity information designated by the electronic instructional gaming software in response to a detected status of at least one user characteristic detected by the sensor;
an electronic memory storage device for creating a user performance database of at least one user performance characteristic detected by the sensor; and
an electronic means for allowing the information from the user performance database to be incorporated into the discrete heuristic utilized by the electronic processor for the creation of future electronic instructional gaming curriculums and/or individual instructional gaming lessons for said specific user.
-
- 2. An input device is described that conveniently allows a user to interface with a special purpose computing device, preferably a Game Console, for the purposes of collecting biological information about the user.
-
14. A method for constructing an instructional curriculum using a computer system having a processor and storage in combination with an input device and display, the method comprising:
-
storing instructional blocks within a database;
receiving user input through an input device during an initial evaluation phase;
under control of an instructional gaming program operable on processor, arranging the instructional blocks to form a curriculum responsive to the input received via the input device;
displaying the curriculum on the display; and
receiving user input during display of the curriculum and revising the curriculum responsive to user input received. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
-
Specification