Messaging service for video game systems
First Claim
Patent Images
1. A messaging system comprising:
- a web server computer; and
at least two video game systems, each game system being configured to connect to said web server computer via the Internet and to communicate status data indicative of an activity engaged in by a user thereof, wherein said web server computer generates a session file based on the status data of the user and the status data of each of two or more buddies on a buddy list of the user, and wherein the status data of the buddies on the buddy list is accessible to the user even if the user and the buddies are engaged in different activities.
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Abstract
A messaging system includes a web server computer and at least two video game systems. Each game system is configured to connect to the web server computer via the Internet and to communicate status data indicative of an activity engaged in by a user thereof. The web server computer generates a session file indicative of user status and the status of each of two or persons on a buddy list of the user.
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Citations
28 Claims
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1. A messaging system comprising:
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a web server computer; and
at least two video game systems, each game system being configured to connect to said web server computer via the Internet and to communicate status data indicative of an activity engaged in by a user thereof, wherein said web server computer generates a session file based on the status data of the user and the status data of each of two or more buddies on a buddy list of the user, and wherein the status data of the buddies on the buddy list is accessible to the user even if the user and the buddies are engaged in different activities. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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- 10. A portable memory medium having stored thereon an application executable by processing circuitry of a video game system connected to a communication network, the application comprising both video game program code for a video game and messaging service program code for a messaging service for communicating messages to other messaging service users connected to the communication network, whereby the messaging service is accessible when the application is executed by the processing circuitry of the video game system in a non-multi-tasking mode.
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28. A video game system, comprising:
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processing circuitry for executing applications in a non-multi-tasking mode;
a communication circuit that, in use, connects the video game system to a communication network; and
a connector that, in use, connects to a portable storage medium storing an application that comprises both video game program code for a video game and messaging service program code for a messaging service for communicating messages to other message service users connected to the communication network, whereby the messaging service is accessible when the stored application is executed by the processing circuitry in the non-multi-tasking mode.
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Specification