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Collusion detection and control

  • US 20060189381A1
  • Filed: 12/02/2003
  • Published: 08/24/2006
  • Est. Priority Date: 12/04/2002
  • Status: Active Grant
First Claim
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1. A system for detecting and controlling collusion in a multiplayer game having a plurality of participating players in which the players compete against each other to determine a winner, the system comprising:

  • recording means for recording, for each player, an amount wagered on each turn of the game in which the player participates, and a corresponding outcome of said wager, the outcome being a complete or partial forfeit of the wager if the wager is unsuccessful, and a profit made on the wager if the wager is successful;

    a ranking facility operable to derive a primary statistic for each player, the primary statistic being a function of a total number of turns of the game played by the player, and the outcomes of the wagers made by the player in these turns of the game; and

    monitoring means for monitoring the primary statistic of each player and generating an output when the primary statistic of any player changes by more than a predetermined amount, the output being an indicator of possible collusion by that player.

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