Collusion detection and control
First Claim
1. A system for detecting and controlling collusion in a multiplayer game having a plurality of participating players in which the players compete against each other to determine a winner, the system comprising:
- recording means for recording, for each player, an amount wagered on each turn of the game in which the player participates, and a corresponding outcome of said wager, the outcome being a complete or partial forfeit of the wager if the wager is unsuccessful, and a profit made on the wager if the wager is successful;
a ranking facility operable to derive a primary statistic for each player, the primary statistic being a function of a total number of turns of the game played by the player, and the outcomes of the wagers made by the player in these turns of the game; and
monitoring means for monitoring the primary statistic of each player and generating an output when the primary statistic of any player changes by more than a predetermined amount, the output being an indicator of possible collusion by that player.
2 Assignments
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Accused Products
Abstract
A system for detecting and controlling collusion in a game with a plurality of participating players The system (1) includes a gaming server (2) and a number of portals (3a, 3b) in the form of websites on the World Wide Web in the Internet. Each of the portal websites is an online casino website hosted on a corresponding casino web server (not shown). Each of the casino websites (3a, 3b) is accessible by one or more would-be poker players. Each player accesses the website using a computer with a display (5) and an associated pointing device (6). The system (1) includes an administration facility (13) which communicates with the gaming server (2) along a communication channel (12). There is also a collusion detection server (14) in communication with the game server (2) via communication channel (12).
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Citations
30 Claims
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1. A system for detecting and controlling collusion in a multiplayer game having a plurality of participating players in which the players compete against each other to determine a winner, the system comprising:
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recording means for recording, for each player, an amount wagered on each turn of the game in which the player participates, and a corresponding outcome of said wager, the outcome being a complete or partial forfeit of the wager if the wager is unsuccessful, and a profit made on the wager if the wager is successful;
a ranking facility operable to derive a primary statistic for each player, the primary statistic being a function of a total number of turns of the game played by the player, and the outcomes of the wagers made by the player in these turns of the game; and
monitoring means for monitoring the primary statistic of each player and generating an output when the primary statistic of any player changes by more than a predetermined amount, the output being an indicator of possible collusion by that player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A method for detecting and controlling collusion in a multiplayer game having a plurality of participating players in which the players compete against each other to determine a winner, the method comprising the steps of:
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recording, for each player, an amount wagered on each turn of the game in which the player participates, and a corresponding outcome of said wager, the outcome being a complete or partial forfeit of the wager if the wager is unsuccessful, and a profit made on the wager if the wager is successful;
deriving a primary statistic for each player, the primary statistic being a function of a total number of turns of the game played by the player, and the outcomes of the wagers made by the player in these turns of the game; and
monitoring the primary statistic of each player and generating an output when the primary statistic of any player changes by more than a predetermined amount, the output being an indicator of possible collusion by that player. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30)
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Specification