GAMING DEVICE HAVING SKILL/PERCEIVED SKILL GAME
First Claim
1. A gaming device operable under control of at least one processor, said gaming device comprising:
- a game controlled by the at least one processor;
a number of successful outcomes in the game, said number being at least two;
a plurality of awards in the game; and
at least one display device;
said at least one processor programmed to operate with the at least one display device to;
(a) display a plurality of sequential attempts at a skill event, wherein each attempt includes a display resulting from an activation of at least one player input device, and (b) for each of the plurality of sequential attempts at the skill event;
(i) sequentially display if said attempt is successful based on how or when the at least one player input device is activated, and (ii) if said attempt is successful, display one of the awards to be provided to a player, wherein said plurality of successful attempts at the skill event is at least equal to the number of successful outcomes in the game.
1 Assignment
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Accused Products
Abstract
A gaming device, wherein a player'"'"'s skill at an action or event determines the player'"'"'s success or failure in the round. The game is readily adaptable to becoming a pseudo-skill game that would be required in most gaming jurisdictions. In one pseudo-skill embodiment, the skill game is converted to a game employing skill, but which is controlled by a set number of successful outcomes. That is, the player keeps playing until the player'"'"'s skill produces the set number of successful outcomes. In another pseudo-skill embodiment, the game only appears to the player as involving skill. Instead, the gaming device randomly determines when and how many times to produce a successful outcome and increase the player'"'"'s award.
185 Citations
28 Claims
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1. A gaming device operable under control of at least one processor, said gaming device comprising:
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a game controlled by the at least one processor;
a number of successful outcomes in the game, said number being at least two;
a plurality of awards in the game; and
at least one display device;
said at least one processor programmed to operate with the at least one display device to;
(a) display a plurality of sequential attempts at a skill event, wherein each attempt includes a display resulting from an activation of at least one player input device, and (b) for each of the plurality of sequential attempts at the skill event;
(i) sequentially display if said attempt is successful based on how or when the at least one player input device is activated, and (ii) if said attempt is successful, display one of the awards to be provided to a player, wherein said plurality of successful attempts at the skill event is at least equal to the number of successful outcomes in the game. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A gaming device operable under control of at least one processor, said gaming device comprising:
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a game controlled by the at least one processor;
a number of successful outcomes in the game, said number being at least two;
a skill event in the game;
a plurality of awards; and
at least one display device;
said at least one processor programmed to operate with the at least one display device to;
(a) display an attempt at the skill event, wherein the attempt includes a display resulting from an activation of at least one player input device, (b) display if said attempt is successful based on how or when the at least one player input device is activated, (c) if said attempt is successful, display one of the awards to be provided to a player, and (d) sequentially repeat (a) to (c) until said plurality of successful attempts at the skill event is at least is equal to the number of successful outcomes in the game. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A method of operating a gaming device, said method comprising:
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(a) providing a game including a number of successful outcomes being at least two, and a plurality of awards;
(b) displaying a plurality of sequential attempts at a skill event, wherein each attempt includes a display resulting from an activation of at least one player input device; and
(c) for each of the plurality of sequential attempts at the skill event (i) sequentially displaying if said attempt is successful based on how or when the at least one player input device is activated, and (ii) if said attempt is successful, displaying one of the awards to be provided to a player, wherein said plurality of successful attempts at the skill event is at least equal to the number of successful outcomes in the game. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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22. A method of operating a gaming device, said method comprising:
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(a) providing a game including a number of successful outcomes, said number being at least two, a skill event, and plurality of awards;
(b) displaying an attempt at the skill event, wherein the attempt includes a display resulting from an activation of at least one player input device;
(c) displaying if said attempt is successful based on how or when the at least one player input device is activated;
(d) if said attempt is successful, displaying one of the awards to be provided to a player; and
(e) repeating (b) to (d) until said plurality of successful attempts at the skill event is at least is equal to the number of successful outcomes in the game. - View Dependent Claims (23, 24, 25, 26, 27, 28)
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Specification