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GAME APPARATUS, GAME PROGRESSING METHOD, PROGRAM, AND RECORDING MEDIUM

  • US 20070191096A1
  • Filed: 01/26/2007
  • Published: 08/16/2007
  • Est. Priority Date: 01/27/2006
  • Status: Active Grant
First Claim
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1. A game apparatus for executing a game that is advanced by moving a player character in a virtual space, including a first field and a second field, the second field opening into the first field via a predetermined traveling route, and for displaying an image representing a status of the game being executed on a display, the game apparatus comprising:

  • a normal movement input unit operable to input an instruction for moving the player character in the virtual space, including the first and second fields, in accordance with a first manipulation;

    a cross-field movement input unit operable to input an instruction for moving the player character from the first field to the second field through the traveling route in accordance with a second manipulation;

    a normal mover operable to move the player character in any one of the first and second fields in which the player character is present in accordance with the instruction input from the normal movement input unit;

    a movement restriction switching unit operable to switch a status of the game between a cross-field movement disabled state, in which the player character is not allowed to move from the first field to the second field, and a cross-field movement enabled state, in which the player character is allowed to move from the first field to the second field, in accordance with conditions established during progress of the game;

    a cross-field movement enable/disable determiner operable to determine whether the status has been switched to the cross-field movement enabled state by the movement restriction switching unit when the player character is moved by the normal mover to a certain region set based on a position of the traveling route within the first field;

    a cross-field movement enable/disable display unit operable to display cross-field movement enable/disable information, indicating whether the player character is allowed to move from the first field to the second field on the display based upon the determination made by the cross-field movement enable/disable determiner;

    a cross-field mover operable to move the player character from the first field to the second field when an instruction for moving the player character from the first field to the second field is input from the cross-field movement input unit, and when the cross-field movement enable/disable determiner determines that the status has been switched to the cross-field movement enabled state; and

    a cross-field movement prohibiting unit operable to keep the player character within the first field without moving the player character to the second field when an instruction for moving the player character from the first field to the second field is input from the cross-field movement input unit, and when the cross-field movement enable/disable determiner determines that the status has been switched to the cross-field movement disabled state.

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