GAME APPARATUS, GAME PROGRESSING METHOD, PROGRAM, AND RECORDING MEDIUM
First Claim
1. A game apparatus for executing a game that is advanced by moving a player character in a virtual space, including a first field and a second field, the second field opening into the first field via a predetermined traveling route, and for displaying an image representing a status of the game being executed on a display, the game apparatus comprising:
- a normal movement input unit operable to input an instruction for moving the player character in the virtual space, including the first and second fields, in accordance with a first manipulation;
a cross-field movement input unit operable to input an instruction for moving the player character from the first field to the second field through the traveling route in accordance with a second manipulation;
a normal mover operable to move the player character in any one of the first and second fields in which the player character is present in accordance with the instruction input from the normal movement input unit;
a movement restriction switching unit operable to switch a status of the game between a cross-field movement disabled state, in which the player character is not allowed to move from the first field to the second field, and a cross-field movement enabled state, in which the player character is allowed to move from the first field to the second field, in accordance with conditions established during progress of the game;
a cross-field movement enable/disable determiner operable to determine whether the status has been switched to the cross-field movement enabled state by the movement restriction switching unit when the player character is moved by the normal mover to a certain region set based on a position of the traveling route within the first field;
a cross-field movement enable/disable display unit operable to display cross-field movement enable/disable information, indicating whether the player character is allowed to move from the first field to the second field on the display based upon the determination made by the cross-field movement enable/disable determiner;
a cross-field mover operable to move the player character from the first field to the second field when an instruction for moving the player character from the first field to the second field is input from the cross-field movement input unit, and when the cross-field movement enable/disable determiner determines that the status has been switched to the cross-field movement enabled state; and
a cross-field movement prohibiting unit operable to keep the player character within the first field without moving the player character to the second field when an instruction for moving the player character from the first field to the second field is input from the cross-field movement input unit, and when the cross-field movement enable/disable determiner determines that the status has been switched to the cross-field movement disabled state.
2 Assignments
0 Petitions
Accused Products
Abstract
A game apparatus executes a game in which a player character is moved between different fields through a given traveling route according to an instruction input from a player. When the player character moves to a first area close to a door, a symbol “!” is displayed. When the character moves to a second area, a symbol set “!!” is displayed. In the second area, if unlocking conditions for the door are satisfied, a method of manipulation for opening the door is displayed. If the conditions are not satisfied, a method of manipulation for displaying a hint for opening the door is displayed. If the conditions for unlocking the door are satisfied, when the player performs the manipulation for opening the door, an action of the player character to open the door is displayed. Map data of the destination room is loaded into a temporary storage from a recording medium and then the player character moves to the opposite room through the door.
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Citations
13 Claims
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1. A game apparatus for executing a game that is advanced by moving a player character in a virtual space, including a first field and a second field, the second field opening into the first field via a predetermined traveling route, and for displaying an image representing a status of the game being executed on a display, the game apparatus comprising:
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a normal movement input unit operable to input an instruction for moving the player character in the virtual space, including the first and second fields, in accordance with a first manipulation;
a cross-field movement input unit operable to input an instruction for moving the player character from the first field to the second field through the traveling route in accordance with a second manipulation;
a normal mover operable to move the player character in any one of the first and second fields in which the player character is present in accordance with the instruction input from the normal movement input unit;
a movement restriction switching unit operable to switch a status of the game between a cross-field movement disabled state, in which the player character is not allowed to move from the first field to the second field, and a cross-field movement enabled state, in which the player character is allowed to move from the first field to the second field, in accordance with conditions established during progress of the game;
a cross-field movement enable/disable determiner operable to determine whether the status has been switched to the cross-field movement enabled state by the movement restriction switching unit when the player character is moved by the normal mover to a certain region set based on a position of the traveling route within the first field;
a cross-field movement enable/disable display unit operable to display cross-field movement enable/disable information, indicating whether the player character is allowed to move from the first field to the second field on the display based upon the determination made by the cross-field movement enable/disable determiner;
a cross-field mover operable to move the player character from the first field to the second field when an instruction for moving the player character from the first field to the second field is input from the cross-field movement input unit, and when the cross-field movement enable/disable determiner determines that the status has been switched to the cross-field movement enabled state; and
a cross-field movement prohibiting unit operable to keep the player character within the first field without moving the player character to the second field when an instruction for moving the player character from the first field to the second field is input from the cross-field movement input unit, and when the cross-field movement enable/disable determiner determines that the status has been switched to the cross-field movement disabled state. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A game progressing method executed on a computer system by moving a player character in a virtual space, including a first field and a second field, the second field opening into the first field via a predetermined traveling route, the computer system comprising
a storage including a character position storage area operable to store positions of the player character in the virtual space; -
a normal movement input device operable to input an instruction for moving the player character in the virtual space, including the first and second fields, in accordance with a first manipulation;
a cross-field movement input device operable to input an instruction for moving the player character from the first field to the second field through the traveling route in accordance with a second manipulation; and
a display device operable to display game images representing a status of the game being executed, the game progressing method comprising;
moving the player character in any one of the first and second fields, in which the player character is present, in accordance with an instruction input from the normal movement input device, and storing the position of the moved player character in the character position storage area;
switching the status between a cross-field movement disabled state, in which the player character cannot move from the first field to the second field, and a cross-field movement enabled state, in which the player character can move from the first field to the second field, according to conditions established during progress of the game, and storing information indicating to which of the cross-field movement disabled state and cross-field movement enabled state has the status been switched in a cross-field enable/disable storage area contained in the storage;
determining which of the cross-field movement disabled state and cross-field movement enabled state has the status been switched by referring to the cross-field movement enable/disable storage area when the player character moves into a certain region set based on a position in a traveling route in the first field;
displaying cross-field movement enable/disable information, indicating whether the player character can be moved from the first field to the second field depending on a determination to which of the cross-field movement enabled state and cross-field movement disabled state has the status been switched on the display, together with the game images;
moving the player character from the first field to the second field when it is determined that the status has been switched to the cross-field movement enabled state and, at the same time or substantially the same time, an instruction for moving the player character from the first field to the second field is input from the cross-field movement input device, and storing the position of the moved player character in the character position storage area; and
causing the position stored in the character position storage area to be retained within the first field without moving the player character to the second field when it is determined that the status has been switched to the cross-field movement disabled state and, at the same time or substantially the same time, an instruction for moving the player character from the first field to the second field is input from the cross-field movement input device.
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13. A computer-readable recording medium in which a program executable on a computer system is recorded, the computer system being connected with a display device for displaying an image representing a status of a game being executed, the game being advanced by moving a player character in a virtual space, including a first field and a second field, the second field opening into the first field via a predetermined traveling route, the recording medium comprising:
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a normal movement input section executable to input an instruction for moving the player character in the virtual space, including the first and second fields, in accordance with a first manipulation;
a cross-field movement input section executable to input an instruction for moving the player character from the first field to the second field through the traveling route in accordance with a second manipulation;
a normal mover section executable to move the player character in any one of the first and second fields in which the player character is present in accordance with the instruction input from the normal movement input section;
a movement restriction switching section executable to switch a status of the game between a cross-field movement disabled state, in which the player character is not allowed to move from the first field to the second field, and a cross-field movement enabled state, in which the player character is allowed to move from the first field to the second field, in accordance with conditions established during progress of the game;
a cross-field movement enable/disable determiner section executable to determine whether the status has been switched to the cross-field movement enabled state by the movement restriction switching section when the player character is moved by the normal mover to a certain region set based on a position of the traveling route within the first field;
a cross-field movement enable/disable display section executable to display cross-field movement enable/disable information indicating whether the player character is allowed to move from the first field to the second field on the display based upon the determination made by the cross-field movement enable/disable determiner section;
a cross-field mover section executable to move the player character from the first field to the second field when an instruction for moving the player character from the first field to the second field is input from the cross-field movement input section and when the cross-field movement enable/disable determiner section determines that the status has been switched to the cross-field movement enabled state; and
a cross-field movement prohibiting section executable to keep the player character within the first field without moving the player character to the second field when an instruction for moving the player character from the first field to the second field is input from the cross-field movement input section and when the cross-field movement enable/disable determiner section determines that the status has been switched to the cross-field movement disabled state.
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Specification