Method for Providing Location Information of Game Character By Operating With Messenger Server and Systems Thereof
First Claim
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1. A method of providing position information of a character in an online game, comprising:
- receiving from a first user of a game server a request for character position information of a second user;
transmitting a query for the character position information request to the second user via an instant messaging system; and
receiving response corresponding to the query from the second user.
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Abstract
The present invention relates to a method and an online game system for providing position information of a game character in an online game, and more particularly, to a method and an online game system for providing position information of a game character in an online game by interworking with a predetermined messenger server.
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Citations
21 Claims
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1. A method of providing position information of a character in an online game, comprising:
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receiving from a first user of a game server a request for character position information of a second user;
transmitting a query for the character position information request to the second user via an instant messaging system; and
receiving response corresponding to the query from the second user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 10, 14, 15)
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8. A method of receiving position information of a character in an online game, comprising:
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maintaining a game module for executing the online game in a storage means;
accessing a predetermined messenger server and maintaining a messenger client for communicating with at least one first user in the storage means;
transmitting a signal requesting character position information of a second user accessing a game server of the online game;
receiving a character position information response corresponding to the character position information request signal from the messenger client of the second user; and
processing the received character position information response and displaying character position information of the second user on a terminal of the first user, wherein the messenger client of the second user receives the character position information of the second user from a game module of the second user. - View Dependent Claims (9)
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11. An online game system providing character position information, comprising:
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a messenger server transmitting a second user character position information request signal received from a messenger client of a first user via communication between messenger clients of at least one user to a messenger client of the second user and transmitting a character position information response received from the messenger client of the second user to the messenger client of the first user;
a map database in which predetermined static data required in performing the online game; and
a game server controlling to perform the online game via communication between game modules of the at least one user and transmitting dynamic data required in performing the online game to the messenger server to perform data synchronization, wherein;
the messenger client of the first user controlling to process the character position information response received from the messenger server and display the character position information of the second user on a terminal of the first user; and
the messenger client of the second user operating to receive the character position information of the second user from a game module of the second user and transmit to the messenger server. - View Dependent Claims (12, 13)
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16. A method of providing position information of a character in an online game, comprising:
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receiving from a messenger client of a first user of a game server a request for character position information of a second user;
transmitting a query for the character position information request to a messenger client of the second user via an instant messaging system; and
receiving response corresponding to the query from the messenger client of the second user. - View Dependent Claims (17, 18, 19, 20)
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21. An online game system providing character position information, comprising:
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a game server for providing online game via communication network;
at least two nodes within the communication network that each include a messenger client and the messenger client is configured to allow users to send instant messages and send character position information; and
at least one server configured to route instant messages and the character position information between the at least two nodes.
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Specification