System and method for knowledge transfer with a game
First Claim
1. A method for transferring knowledge to or testing knowledge of a user with a game, the method comprising:
- providing a maze architecture composed of interconnected nodes to form paths through the maze;
providing a query and a plurality of responses associated with at least one node, one of the responses being a more correct response to the query than the other responses in the plurality; and
representing the user as being located at a node;
presenting the user with the query and responses associated with the at least one node when the user is located at the at least one node;
receiving a response selection from the user;
representing movement of the user to another node in the maze in accordance with the response selection received from the user and the maze architecture; and
omitting provision of an immediate indication to the user of whether the user selected the more correct response.
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Accused Products
Abstract
An educational maze navigated through responses to questions provided at points in the maze enhances factual assimilation and retention for the user. The user selects responses to travel through the maze and is not immediately informed whether the selected responses are correct. Various indications can be provided to inform the user about the correctness of responses or whether they are on a path towards the maze exit. The indications may be dead ends, loops, suggested reference materials or other information that tends to assist the user in assimilating facts or navigating the maze. The user may receive a reward for providing correct responses or successfully completing the maze. The problem-solving and cognitive judgment skills applied to navigate the maze tends to help users assimilate and retain the factual information represented by the queries and responses.
37 Citations
33 Claims
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1. A method for transferring knowledge to or testing knowledge of a user with a game, the method comprising:
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providing a maze architecture composed of interconnected nodes to form paths through the maze; providing a query and a plurality of responses associated with at least one node, one of the responses being a more correct response to the query than the other responses in the plurality; and representing the user as being located at a node; presenting the user with the query and responses associated with the at least one node when the user is located at the at least one node; receiving a response selection from the user; representing movement of the user to another node in the maze in accordance with the response selection received from the user and the maze architecture; and omitting provision of an immediate indication to the user of whether the user selected the more correct response. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A system for transferring knowledge to or testing knowledge of a user with a game through a computer user interface, the system comprising:
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a storage media for storing a maze architecture composed of interconnected nodes to form paths through the maze; a data structure in the storage media for storing a query and associated responses; a processor for presenting the query and associated responses to the computer user interface in accordance with a representative node location within the maze architecture; the processor being further operable to represent a user location at one node and accept user input through the computer user interface to indicate a response selection and select another representative node location in accordance with the response selection and the maze architecture; and the processor being further operable to omit immediate presentation of an indication of whether the response selection is more correct than other responses associated with the query. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32)
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33. A method for transferring knowledge to a user, comprising:
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presenting a first plurality of factual choices to the user, with one choice being more correct than other choices; accepting a selection of one of the choices by the user; presenting a second plurality of factual choices to the user in accordance with the user choice selection; and avoiding immediately informing the user whether the more correct choice was selected.
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Specification