Video game with simulated evolution
First Claim
1. A video game client configured to play a video game, comprising:
- logic to couple the video game client to a game server via a network;
a game content editing module for creating player-defined game content wherein the player-defined game content includes an identification tag that associates the player-defined game content with a player;
an upload module for uploading the player-defined game content to a game server for storage in a game content repository, wherein the game repository stores player-created and publisher-created game content;
a download module for downloading a local copy of game content from the game content repository on the game server; and
a content matching module for selecting publisher-defined content and player-defined content from the data repository; and
logic to integrate downloaded player-defined and publisher-defined content into a video game.
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Abstract
A video game that provides a player game play experience that simulates an evolution process is disclosed. In each stage of the evolution process, the player can create game content that is uploaded to a server. Other players'"'"' game content can also be downloaded into the player'"'"'s game. In an embodiment of the present invention, the player-defined content can be automatically uploaded to a server, where it can be automatically downloaded to players'"'"' games in accordance with criteria such as heuristics that are relevant to the game, player preferences, rankings, community preferences and combinations thereof.
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Citations
1 Claim
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1. A video game client configured to play a video game, comprising:
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logic to couple the video game client to a game server via a network; a game content editing module for creating player-defined game content wherein the player-defined game content includes an identification tag that associates the player-defined game content with a player; an upload module for uploading the player-defined game content to a game server for storage in a game content repository, wherein the game repository stores player-created and publisher-created game content; a download module for downloading a local copy of game content from the game content repository on the game server; and a content matching module for selecting publisher-defined content and player-defined content from the data repository; and logic to integrate downloaded player-defined and publisher-defined content into a video game.
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Specification