Video game with simulated evolution
First Claim
1. A video game client configured to play a video game, comprising:
- logic to couple the video game client to a game server via a network;
a game content editing module for creating player-defined game content wherein the player-defined game content includes an identification tag that associates the player-defined game content with a player;
an upload module for uploading the player-defined game content to a game server for storage in a game content repository, wherein the game repository stores player-created and publisher-created game content;
a download module for downloading a local copy of game content from the game content repository on the game server; and
a content matching module for selecting publisher-defined content and player-defined content from the data repository; and
logic to integrate downloaded player-defined and publisher-defined content into a video game.
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Abstract
A video game that provides a player game play experience that simulates an evolution process is disclosed. In each stage of the evolution process, the player can create game content that is uploaded to a server. Other players'"'"' game content can also be downloaded into the player'"'"'s game. In an embodiment of the present invention, the player-defined content can be automatically uploaded to a server, where it can be automatically downloaded to players'"'"' games in accordance with criteria such as heuristics that are relevant to the game, player preferences, rankings, community preferences and combinations thereof.
26 Citations
1 Claim
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1. A video game client configured to play a video game, comprising:
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logic to couple the video game client to a game server via a network; a game content editing module for creating player-defined game content wherein the player-defined game content includes an identification tag that associates the player-defined game content with a player; an upload module for uploading the player-defined game content to a game server for storage in a game content repository, wherein the game repository stores player-created and publisher-created game content; a download module for downloading a local copy of game content from the game content repository on the game server; and a content matching module for selecting publisher-defined content and player-defined content from the data repository; and logic to integrate downloaded player-defined and publisher-defined content into a video game.
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Specification