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Video game with simulated evolution

  • US 20080176658A1
  • Filed: 08/20/2007
  • Published: 07/24/2008
  • Est. Priority Date: 03/10/2006
  • Status: Active Grant
First Claim
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1. A video game client configured to play a video game, comprising:

  • logic to couple the video game client to a game server via a network;

    a game content editing module for creating player-defined game content wherein the player-defined game content includes an identification tag that associates the player-defined game content with a player;

    an upload module for uploading the player-defined game content to a game server for storage in a game content repository, wherein the game repository stores player-created and publisher-created game content;

    a download module for downloading a local copy of game content from the game content repository on the game server; and

    a content matching module for selecting publisher-defined content and player-defined content from the data repository; and

    logic to integrate downloaded player-defined and publisher-defined content into a video game.

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