MASSIVELY MULTIPLAYER ONLINE GAMING THROUGH A MOBILE DEVICE
First Claim
1. A system of organizing a massively multiplayer online game (MMOG), comprising:
- a management component that coordinates data related to the MMOG;
a data store that retains at least in part the data related to the MMOG; and
a plurality of mobile units that facilitate gameplay.
2 Assignments
0 Petitions
Accused Products
Abstract
Systems and methods of organizing a massively multiplayer online game (MMOG) via mobile units are provided. Features of mobile units such as messaging and location based services are incorporated into the game to enhance the user experience. The MMOG provides social networking opportunities to players by associating players based on similarities such as shared interests and activities. These shared interests and activities can be determined based on associations of the players in other situations, such as disparate online games or websites. In addition, advertising content can be provided to players based on similar factors. In an example implementation, the MMOG comprises a game similar to the offline game of tag, wherein players can “tag” each other through in-game interactions via the mobile units. These interactions can be triggered based on players being a fixed predetermined distance from each other.
108 Citations
33 Claims
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1. A system of organizing a massively multiplayer online game (MMOG), comprising:
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a management component that coordinates data related to the MMOG; a data store that retains at least in part the data related to the MMOG; and a plurality of mobile units that facilitate gameplay. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A method for hosting a massively multiplayer online game (MMOG), comprising:
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receiving at least one MMOG request from one or more mobile units; grouping the one or more mobile units into at least one group, each group comprises at least one mobile unit; assigning one or more groups to a game session; and hosting the game session to facilitate gameplay among one or more groups in the game session through the one or more mobile units. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. A system for hosting a massively multiplayer online game (MMOG), comprising:
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means for receiving at least one game request from one or more mobile units; means for grouping the one or more mobile units into at least one group, each group comprises at least one mobile unit; means for assigning one or more groups to a game session; and means for hosting the game session such that mobile users associated with the one or more groups can interact with each other in the game session.
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26. A system that facilitates interaction between a user and a massively multiplayer online game (MMOG), comprising:
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a receiver component that receives data associated with the MMOG; a game component that conveys content to the user, the content is based at least in part on the data associated with the MMOG; and a transmitter component that delivers gameplay data to the MMOG, the data transmitted is based at least in part on the input received from the user. - View Dependent Claims (27, 28, 29, 30)
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31. A method for facilitating interaction between a user and a massively multiplayer online game (MMOG), comprising:
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receiving data associated with the MMOG; providing content to the user, the content is based at least on the data associated with the MMOG; receiving input from the user; and transmitting data to the MMOG, the data transmitted is based at least in part on the input received from the user. - View Dependent Claims (32, 33)
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Specification