SYSTEM AND METHOD OF PROVIDING LEADERBOARDS FOR MOBILE GAMING IN A WIRELESS NETWORK
First Claim
1. A method of receiving a leaderboard associated with a software game executed at a wireless device, the method comprising:
- monitoring at least one metric associated with the software game while the software game is played;
collecting a value of the at least one metric when the game is over;
comparing the value of the at least one metric to a device leaderboard; and
transmitting the value of the at least one metric to a game server when the value of the at least one metric is a best value when compared to the device leaderboard.
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Accused Products
Abstract
A method of receiving a leaderboard associated with a software game executed at a wireless device is provided. The method includes monitoring at least one metric associated with the software game while the software game is played. The method further includes collecting a value of the at least one metric when the game is over and comparing the value of the at least one metric to a device leaderboard. The method additionally includes transmitting the value of the at least one metric to a game server when the value of the at least one metric is a best value when compared to the device leaderboard. The device leaderboard may indicate a ranking of scores achieved by playing the software game at the wireless device in which the software game is executed.
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Citations
56 Claims
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1. A method of receiving a leaderboard associated with a software game executed at a wireless device, the method comprising:
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monitoring at least one metric associated with the software game while the software game is played; collecting a value of the at least one metric when the game is over; comparing the value of the at least one metric to a device leaderboard; and transmitting the value of the at least one metric to a game server when the value of the at least one metric is a best value when compared to the device leaderboard. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A wireless device for receiving a leaderboard associated with a software game executed at the wireless device, the method comprising:
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means for monitoring at least one metric associated with the software game while the software game is played; means for collecting a value of the at least one metric when the game is over; means for comparing the value of the at least one metric to a device leaderboard; and means for transmitting the value of the at least one metric to a game server when the value of the at least one metric is a best value when compared to the device leaderboard. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A wireless device for receiving a leaderboard associated with a software game executed at the wireless device, the wireless device comprising:
a processor, wherein the processor is operable to; monitor at least one metric associated with the software game while the software game is played; collect a value of the at least one metric when the game is over; compare the value of the at least one metric to a device leaderboard; and transmit the value of the at least one metric to a game server when the value of the at least one metric is a best value when compared to the device leaderboard. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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22. A computer program product, comprising:
a computer-readable medium, comprising; at least one instruction for causing a computer to monitor at least one metric associated with the software game while the software game is played; at least one instruction for causing the computer to collect a value of the at least one metric when the game is over; at least one instruction for causing the computer to compare the value of the at least one metric to a device leaderboard; and at least one instruction for causing the computer to transmit the value of the at least one metric to a game server when the value of the at least one metric is a best value when compared to the device leaderboard. - View Dependent Claims (23, 24, 25, 26, 27, 28)
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29. A method of providing a global leaderboard associated with a software game executed on at least one wireless device, the method comprising:
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receiving a value of at least one metric from the at least one wireless device; comparing the value of the at least one metric to the global leaderboard; and indicating a ranking of the value of the at least one metric at least partially based on the global leaderboard. - View Dependent Claims (30, 31, 32, 33, 34, 35)
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36. A server for providing a global leaderboard associated with a software game executed on at least one wireless device, the server comprising:
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means for receiving a value of at least one metric from the at least one wireless device; means for comparing the value of the at least one metric to the global leaderboard; and means for indicating a ranking of the value of the at least one metric at least partially based on the global leaderboard. - View Dependent Claims (37, 38, 39, 40, 41, 42)
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43. A server for providing a global leaderboard associated with a software game executed on at least one wireless device, the server comprising:
a processor, wherein the processor is operable to; receive a value of at least one metric from the at least one wireless device; compare the value of the at least one metric to the global leaderboard; and indicate a ranking of the value of the at least one metric at least partially based on the global leaderboard. - View Dependent Claims (44, 45, 46, 47, 48, 49)
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50. A computer program product, comprising:
a computer-readable medium, comprising; at least one instruction for causing a computer to receive a value of at least one metric from at least one wireless device; at least one instruction for causing the computer to compare the value of the at least one metric to a global leaderboard; and at least one instruction for causing the computer to indicate a ranking of the value of the at least one metric at least partially based on the global leaderboard. - View Dependent Claims (51, 52, 53, 54, 55, 56)
Specification