SYSTEM AND METHOD FOR DISTRIBUTED AGILE
First Claim
1. A method for learning distributed Agile practices, the method being executed on at least one computer including a processor and memory, the method comprising selectively using combination of numeric, alphanumeric and pictorial puzzles/brain teasers and set of role play instructions upon the team participants learning theoretical understanding of the distributed Agile practices for end to end project simulation.
1 Assignment
0 Petitions
Accused Products
Abstract
Training system and method for distributed agile learning in a team are disclosed. In one embodiment, a system includes a simulation server, a distributed Agile learning module residing in the simulation server, and two or more client servers associated with two or more team participants. The two or more client servers are communicatively coupled to the simulation server via a network. The distributed Agile learning module selectively uses combination of numeric, alphanumeric and pictorial puzzles/brain teasers and set of role play instructions upon the team participants learning theoretical understanding of the distributed Agile practices for end to end project simulation.
-
Citations
27 Claims
- 1. A method for learning distributed Agile practices, the method being executed on at least one computer including a processor and memory, the method comprising selectively using combination of numeric, alphanumeric and pictorial puzzles/brain teasers and set of role play instructions upon the team participants learning theoretical understanding of the distributed Agile practices for end to end project simulation.
-
14. A system for learning distributed Agile practices, comprising:
-
a simulation server; a network; a distributed Agile learning module residing in the simulation server; and two or more client servers associated with two or more team participants, wherein the two or more client servers are communicatively coupled to the simulation server via the network, wherein the distributed Agile learning module selectively uses combination of numeric, alphanumeric and pictorial puzzles/brain teasers and set of role play instructions upon the team participants learning theoretical understanding of the distributed Agile practices for end to end project simulation. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
-
-
27. A non-transitory computer-readable storage medium for learning distributed Agile practices, having instructions that, when executed by a computing device cause the computing device to:
selectively using combination of numeric, alphanumeric and pictorial puzzles/brain teasers and set of role play instructions upon the team participants learning theoretical understanding of the distributed Agile practices for end to end project simulation.
Specification