Computerized smart gaming tournament system for the internet
First Claim
1. A computerized interactive sports tournament system comprising:
- A first array of sensors mounted to a sports implement;
A second array of sensors comprising one or more contact sensors mounted to said sports implement.A third array of sensors comprising motion sensing devices attached to and or static and detached from said sports implement;
A first computer programmed to process data derived from data acquired by said first, said second, and said third sensor arrays.A first communications link with transmitting data derived from said data acquired by said first sensor array to said first computer;
A second communications link for transmitting data derived from said data acquired from said second remote sensors to said first computer; and
A display monitor connected to said first computer;
A second computer programmed to communicate with at least two remote player of sites;
A third communications link for transmitting data derived from said data acquired by said first computers to said second computer; and
A fourth communications link or medium for transmitting data derived from said data acquired by said second computer to at least one of said first computers;
A fourth communications link or medium for transmitting data derived from said data acquired by said second computer to at least one of said first computers;
Wherein said first computer is further program to analyze the performance of a person with said performance analysis being based on said derived data transmitted by said first and second communication links; and
to further control said display monitor to display the results of said performance analysis;
Wherein said second computer is programmed to cause the transfer of local player events from a remote player site to another remote player site for presentation to another player, notify players when it is their respective turn to play, measure player time delays, disconnect player remote sites with excessive time delays, and conduct an Internet search for another opponent if the remaining player wishes to continue to play.
1 Assignment
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Accused Products
Abstract
A tournament system that encompasses and integrates wirelessly connected actual sports equipment with a computer and the internet to allow players geographically remote from one another to play an actual competitive sport. The system allows the communication of direct images and verbal interactions between geographically remote players during every aspect of play as if playing the same game together at the exact same time from their respective geographic locations. An individual player may opt to play solo or against the computer to improve techniques. Each local system of sports implements is coupled with signal processing and radio frequency transmitter circuitry to wirelessly communicate game performance information to a receiver and computer. The computer displays player information and visually displays and controls a sports competition in real-time between two or more players via the internet having similar equipment and remotely located from each other. The tournament system pairs remote players and designates a remote player within the group as a server and the others clients. If a player is disconnected during competition, information regarding that player'"'"'s IP address and game status is supplied to the group'"'"'s designated server and a connection is either reestablished or that player is replaced with another player from a queue of awaiting players. The system employs specially developed computer software to process player performance data, control game play, communicate game information between players, generate and control visual simulations and display player performance information.
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Citations
20 Claims
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1. A computerized interactive sports tournament system comprising:
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A first array of sensors mounted to a sports implement; A second array of sensors comprising one or more contact sensors mounted to said sports implement. A third array of sensors comprising motion sensing devices attached to and or static and detached from said sports implement; A first computer programmed to process data derived from data acquired by said first, said second, and said third sensor arrays. A first communications link with transmitting data derived from said data acquired by said first sensor array to said first computer; A second communications link for transmitting data derived from said data acquired from said second remote sensors to said first computer; and A display monitor connected to said first computer; A second computer programmed to communicate with at least two remote player of sites; A third communications link for transmitting data derived from said data acquired by said first computers to said second computer; and A fourth communications link or medium for transmitting data derived from said data acquired by said second computer to at least one of said first computers; A fourth communications link or medium for transmitting data derived from said data acquired by said second computer to at least one of said first computers; Wherein said first computer is further program to analyze the performance of a person with said performance analysis being based on said derived data transmitted by said first and second communication links; and
to further control said display monitor to display the results of said performance analysis;Wherein said second computer is programmed to cause the transfer of local player events from a remote player site to another remote player site for presentation to another player, notify players when it is their respective turn to play, measure player time delays, disconnect player remote sites with excessive time delays, and conduct an Internet search for another opponent if the remaining player wishes to continue to play. - View Dependent Claims (2, 3, 4, 5, 6, 7, 13, 14, 15, 16, 17, 18, 19, 20)
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8. A method for responding to a predefined event occurring within a gaming environment, by automatically transmitting an alert or message to a person outside the gaming environment, comprising the steps of:
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detecting that the predefined event has occurred within the gaming environment, wherein;
the gaming environment provides a secure and limited access such that player players only gain access to the gaming environment through a secure gateway,wherein;
the secure gateway is inaccessible by any person communicating over a network that is outside of the gaming environment; and
the network is inaccessible from within the gaming environment by players participating in the gaming environment; and
in response to the predefined event occurring within the gaming environment, transmitting an alert or message to the person over the network, wherein the alert or message provides information related to the predefined event. - View Dependent Claims (9, 10)
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11. A system that responds to a predefined event occurring within a gaming environment, by automatically transmitting an alert or message to a person outside the gaming environment, comprising:
- a game server that includes a processor and a memory storing a plurality of machine instructions, said game server being included within a gaming service that establishes the gaming environment further including a communication interface that couples the game server to a network; and
wherein said processor executes the machine instructions stored in the memory, causing the processor to carry out a plurality of functions, including;
detecting when a predefined event occurs within the gaming environment, wherein;
the gaming environment provides a secure and limited access such that players only gain access to the gaming environment through a secure gateway wherein;
the secure gateway is inaccessible by any person communicating over a network that is outside of the gaming environment; and
the network is inaccessible from within the gaming environment by players participating in the gaming environment; and
in response to detecting the predefined event, initiating transmission of an alert or message to a person outside the gaming environment over the network. - View Dependent Claims (12)
- a game server that includes a processor and a memory storing a plurality of machine instructions, said game server being included within a gaming service that establishes the gaming environment further including a communication interface that couples the game server to a network; and
Specification