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Computerized smart gaming tournament system for the internet

  • US 20110082571A1
  • Filed: 04/26/2010
  • Published: 04/07/2011
  • Est. Priority Date: 05/12/1999
  • Status: Active Grant
First Claim
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1. A computerized interactive sports tournament system comprising:

  • A first array of sensors mounted to a sports implement;

    A second array of sensors comprising one or more contact sensors mounted to said sports implement.A third array of sensors comprising motion sensing devices attached to and or static and detached from said sports implement;

    A first computer programmed to process data derived from data acquired by said first, said second, and said third sensor arrays.A first communications link with transmitting data derived from said data acquired by said first sensor array to said first computer;

    A second communications link for transmitting data derived from said data acquired from said second remote sensors to said first computer; and

    A display monitor connected to said first computer;

    A second computer programmed to communicate with at least two remote player of sites;

    A third communications link for transmitting data derived from said data acquired by said first computers to said second computer; and

    A fourth communications link or medium for transmitting data derived from said data acquired by said second computer to at least one of said first computers;

    A fourth communications link or medium for transmitting data derived from said data acquired by said second computer to at least one of said first computers;

    Wherein said first computer is further program to analyze the performance of a person with said performance analysis being based on said derived data transmitted by said first and second communication links; and

    to further control said display monitor to display the results of said performance analysis;

    Wherein said second computer is programmed to cause the transfer of local player events from a remote player site to another remote player site for presentation to another player, notify players when it is their respective turn to play, measure player time delays, disconnect player remote sites with excessive time delays, and conduct an Internet search for another opponent if the remaining player wishes to continue to play.

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