Game apparatus, storage medium storing a game program, and game controlling method
First Claim
1. A game apparatus, comprising:
- a processor;
at least one input device coupled to said processor;
a memory coupled to said processor, said memory storing instructions that, when executed by said processor, control said processor to;
detect an operation input by a player;
change first action relation data relating to a first object;
determine whether or not an operation input acceptable condition is satisfied in relation to said first action relation data; and
change game situation data indicative of a game situation on the basis of the detected operation input when said operation input acceptable condition is satisfied.
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Abstract
A game apparatus includes a first LCD and a second LCD, and on the first LCD, a two-dimensional game screen including objects positioned in a two-dimensional coordinate is displayed. When a two-dimensional coordinate of a specific object out of the objects positioned in the two-dimensional coordinate satisfies a predetermined condition, a three-dimensional coordinate of each of the objects is calculated on the basis of the two-dimensional coordinate of each of the objects. The object is modeled in the calculated three-dimensional coordinate, moved by a predetermined animation, and then shot by a virtual camera. Accordingly, a game screen of an image (animation) of the three-dimensional virtual space shot by the virtual camera is displayed on the second LCD.
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Citations
14 Claims
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1. A game apparatus, comprising:
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a processor; at least one input device coupled to said processor; a memory coupled to said processor, said memory storing instructions that, when executed by said processor, control said processor to; detect an operation input by a player; change first action relation data relating to a first object; determine whether or not an operation input acceptable condition is satisfied in relation to said first action relation data; and change game situation data indicative of a game situation on the basis of the detected operation input when said operation input acceptable condition is satisfied. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A game apparatus, comprising:
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a processor; at least one input device coupled to said processor; a memory coupled to said processor, said memory storing instructions that, when executed by said processor, control said processor to; arrange a first object and a second object in a first virtual game world, and performing a movement control on at least one of the first object and the second object; generate a game image panoramically or planarly representing the first virtual game world on the basis of the arrangement of the first and second object in the first virtual game world, and display it on a first display portion; determine whether or not a positional relationship between the first object and the second object satisfies a predetermined condition in the first virtual game world; and when the positional relationship between the first object and the second object satisfies the predetermined condition in the first virtual game world, the processor is caused to; set a virtual camera in a three-dimensional second virtual game world on the basis of at least one of a first object position and a second object position in the first virtual game world, arrange at least one of the first object and the second object in the second virtual game world, generate a game image by shooting the second virtual game world with the virtual camera in such a manner as to include at least one of said first object and said second object which are arranged, and display the game image on a second display portion as a three-dimensional image.
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14. A game apparatus, comprising:
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a processor; at least one input device coupled to said processor; a memory coupled to said processor, said memory storing instructions that, when executed by said processor, control said processor to; arrange a first object and a second object in a first virtual game world, and perform movement control on at least one of the first object and the second object; generate a game image panoramically or planarly representing the first virtual game world on the basis of the arrangement of the first and second object in the first virtual game world, and display it on a first display portion; determine whether or not a positional relationship between the first object and the second object satisfies a predetermined condition in the first virtual game world; and when the positional relationship between the first object and the second object satisfies the predetermined condition in the first virtual game world, the processor is caused to; set a virtual camera in a three-dimensional second virtual game world on the basis of at least one of a first object position and a second object position in the first virtual game world, arrange at least one of the first object and the second object in the second virtual game world, generate a game image by shooting the second virtual game world with the virtual camera in such a manner as to include at least one of said first object and said second object which are arranged, and display the game image on a second display portion as a two-dimensional image.
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Specification