ADVENTURE SEQUENCE ACTIVITIES
First Claim
1. A method of gaming comprising:
- communicatively linking a system server to a portable storage device;
sending data pertaining to an activity, via a communication network, to the portable storage device;
initiating play of the activity based on the data obtained from the portable storage device;
communicating data pertaining to the completion of the activity, to the portable storage device;
performing a win evaluation of the activity;
accumulating win data associated with a game; and
determining whether an adventure sequence has been completed based on the accumulated win data.
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Accused Products
Abstract
A gaming system includes a communication network, a portable data storage device having information associated with a player stored therein and a plurality of gaming units communicatively coupled to the communication network. Each of the gaming units includes an interface for reading and for storing information within the portable data storage device. The gaming system also includes a network computer communicatively coupled to the communication network and the plurality of gaming units. The network computer is programmed to enable the player to play a group of the plurality of gaming units in a particular sequence based on the information associated with the player stored within the portable data storage device.
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Citations
20 Claims
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1. A method of gaming comprising:
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communicatively linking a system server to a portable storage device; sending data pertaining to an activity, via a communication network, to the portable storage device; initiating play of the activity based on the data obtained from the portable storage device; communicating data pertaining to the completion of the activity, to the portable storage device; performing a win evaluation of the activity; accumulating win data associated with a game; and determining whether an adventure sequence has been completed based on the accumulated win data. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method of gaming, comprising:
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communicatively linking a system server to a portable storage device; sending data pertaining to an adventure sequence, via a communication network, to the portable storage device; initiating play of the adventure sequence by pursuing the completion of a non-gaming activity not involving a wagering game; communicating data pertaining to the completion of the non-gaming activity, to the portable storage device; performing a win evaluation of the non-gaming activity; accumulating win data associated with the adventure sequence; and determining whether an adventure sequence has been completed based on the accumulated win data. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
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15. A gaming unit, comprising:
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a first interface configured for communication with a portable device and for receiving information from the portable device regarding a player'"'"'s progress in a sequence of activities; a second interface configured for communication with a server, thereby transmitting the information regarding the player'"'"'s progress to the server and receiving from the server information regarding an activity of the sequence of activities; and means for presenting at least a portion of the activity to the player. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification