Wireless Device Pairing Methods
First Claim
1. A method of pairing controllers to a base computing device in preparation for playing a game executed on the base computing device, comprising:
- (a) establishing communication between a first and second controller and the base computing device, the communication identifying each of the first and second controllers as active;
(b) setting, at the base computing device, a pairing detection algorithm into pairing mode for receiving signals from at least one of the first and second controllers as indicative of pairing between the first and second controllers;
(c) detecting a pairing initiation signal, at the base computing device, from at least one of the first or second controllers, the pair initiation signal being generated in response to detecting physical contact between the first and second controllers; and
(d) setting the first and second controllers as paired to one player at the base computing device.
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Accused Products
Abstract
Methods of pairing a plurality of objects in a multi-interactive object environment are presented. In one example, the method establishes communication between a first and second controller and the base computing device that identifies each controller as being active. A pairing detection algorithm executed on the base computing device is set into pairing mode to receiving signals from the controllers that indicates pairing between the first and second controllers. The base computing device detects a pairing initiation signal from the controllers, where the pair initiation signal is generated in response to detecting physical contact or a signature between the first and second controllers. The base computing device sets first and second controllers as being paired to the player.
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Citations
20 Claims
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1. A method of pairing controllers to a base computing device in preparation for playing a game executed on the base computing device, comprising:
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(a) establishing communication between a first and second controller and the base computing device, the communication identifying each of the first and second controllers as active; (b) setting, at the base computing device, a pairing detection algorithm into pairing mode for receiving signals from at least one of the first and second controllers as indicative of pairing between the first and second controllers; (c) detecting a pairing initiation signal, at the base computing device, from at least one of the first or second controllers, the pair initiation signal being generated in response to detecting physical contact between the first and second controllers; and (d) setting the first and second controllers as paired to one player at the base computing device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method of pairing controllers to a base computing device using local communication signatures, comprising:
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(a) establishing communication between a first and second controller and the base computing device, the communication identifying each of the first and second controllers as active; (b) setting, at the base computing device, a pairing detection algorithm into pairing mode for receiving signals from the first and second controllers as indicative of pairing between the first and second controllers; (c) detecting a pairing initiation signal, at the base computing device, from the first and second controllers, the pair initiation signal being generated in response to detecting local communication signature between the first and second controllers; and (d) setting the first and second controllers as paired to one player at the base computing device. - View Dependent Claims (10, 11, 12, 13, 14)
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15. A method of pairing devices to a base computing device in preparation for playing a game executed on the base computing device, comprising:
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(a) establishing communication between a first and second device and the base computing device, the communication identifying each of the first and second devices as active; (b) setting, at the base computing device, a pairing detection algorithm into pairing mode for receiving signals from the first and second devices as indicative of pairing between the first and second devices; (c) detecting a pairing initiation signal, at the base computing device, from the first and second devices, the pairing initiation signal being generated in response to detecting physical contact between the first and second devices; and (d) setting the first and second devices as paired to one player at the base computing device. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification