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Dual-Mode Program Execution

  • US 20120004039A1
  • Filed: 09/13/2011
  • Published: 01/05/2012
  • Est. Priority Date: 12/15/2008
  • Status: Active Grant
First Claim
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1. A game server comprising:

  • an input configured to receive game commands from a plurality of geographically remote clients;

    a game engine configured to maintain a global state of a video game based on the received game commands, and to provide different subsets of the global state of the video game to different members of the plurality of clients, each of the subsets being assigned to a particular member of the plurality of clients respectively;

    transition logic configured to reassign one of the subsets of the global state from a first member of the plurality of clients to a second member of the plurality of clients;

    state storage configured to store the global state; and

    an output configured to provide the subsets of the global states to the plurality of clients over the internet.

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