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APPARATUS FOR ADAPTING VIRTUAL GAMING WITH REAL WORLD INFORMATION

  • US 20130065692A1
  • Filed: 09/14/2011
  • Published: 03/14/2013
  • Est. Priority Date: 09/14/2011
  • Status: Active Grant
First Claim
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1. A server device, comprising a memory coupled to a processor, wherein the processor is operable to:

  • identify a first player physically present at a first physical location and a second player physically present at a second physical location, wherein the first and second physical locations comprise disparate locations;

    identify first boundary and topographical information of the first physical location and second boundary and topographical information of the second physical location;

    map the first boundary and topographical information of the first physical location and the second boundary and topographical information of the second physical location to a virtual gaming space;

    capture first position and orientation information for the first player at the first physical location and second position and orientation information for the second player at the second physical location;

    map the first position and orientation information for the first player and the second position and orientation information for the second player to the virtual gaming space to generate a first virtual player corresponding to the first player and a second virtual player corresponding to the second player; and

    transmit to first goggles of the first player information representative of the second virtual player, wherein the first goggles present the second virtual player superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space.

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