APPARATUS FOR ADAPTING VIRTUAL GAMING WITH REAL WORLD INFORMATION
First Claim
1. A server device, comprising a memory coupled to a processor, wherein the processor is operable to:
- identify a first player physically present at a first physical location and a second player physically present at a second physical location, wherein the first and second physical locations comprise disparate locations;
identify first boundary and topographical information of the first physical location and second boundary and topographical information of the second physical location;
map the first boundary and topographical information of the first physical location and the second boundary and topographical information of the second physical location to a virtual gaming space;
capture first position and orientation information for the first player at the first physical location and second position and orientation information for the second player at the second physical location;
map the first position and orientation information for the first player and the second position and orientation information for the second player to the virtual gaming space to generate a first virtual player corresponding to the first player and a second virtual player corresponding to the second player; and
transmit to first goggles of the first player information representative of the second virtual player, wherein the first goggles present the second virtual player superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space.
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Accused Products
Abstract
A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.
60 Citations
38 Claims
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1. A server device, comprising a memory coupled to a processor, wherein the processor is operable to:
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identify a first player physically present at a first physical location and a second player physically present at a second physical location, wherein the first and second physical locations comprise disparate locations; identify first boundary and topographical information of the first physical location and second boundary and topographical information of the second physical location; map the first boundary and topographical information of the first physical location and the second boundary and topographical information of the second physical location to a virtual gaming space; capture first position and orientation information for the first player at the first physical location and second position and orientation information for the second player at the second physical location; map the first position and orientation information for the first player and the second position and orientation information for the second player to the virtual gaming space to generate a first virtual player corresponding to the first player and a second virtual player corresponding to the second player; and transmit to first goggles of the first player information representative of the second virtual player, wherein the first goggles present the second virtual player superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 34, 36, 37, 38)
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18. A computer-readable storage medium, comprising computer instructions to:
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identify a first player device physically present at a physical location; identify boundary and topographical information of the physical location; map the boundary and topographical information of the physical location to a virtual gaming space; generate a virtual structure corresponding to the virtual gaming space; capture first position and orientation information for the first player device at the physical location; map the first position and orientation information for the first player device to the virtual gaming space to generate a first virtual player corresponding to the first player device; and transmit to the first player device information representative of the virtual structure and of the first virtual player, wherein the first player device presents the first virtual player in the virtual structure. - View Dependent Claims (19, 20, 21, 22, 23)
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24-28. -28. (canceled)
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29. A goggle apparatus, comprising a memory coupled to a processor, wherein the processor is operable to:
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detect first position and orientation information relative to first boundary and topographical information of a first physical location for a first player physically present at the first physical location and wearing the goggle apparatus; receive information representative of a virtual player at a virtual gaming space corresponding to a mapping of second boundary and topographical information of a second physical location and the first boundary and topographical information of the first physical location, wherein the virtual player corresponds to second position and orientation information for a second player physically present at a second physical location; and present the virtual player superimposed onto a transparent viewing element for viewing of the virtual gaming space. - View Dependent Claims (30, 31, 32, 33, 35)
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Specification