MONITORING OF PHYSICAL TRAINING EVENTS
First Claim
1. A computer-implemented method, comprising:
- instructing a human player to perform a plurality of different actions in a determined order with a physical basketball, including actions of bouncing the physical basketball;
obtaining, with one or more electronic sensors, data that characterizes motion of the physical basketball being handled by the human player who is performing the instructed actions at a location,communicating the data from the sensors to a console videogame system that is proximate to the location; and
graphically representing, in a videogame displayed on a display device, performance by the human player, the performance being affected by the captured data, the representation of performance by the human player being compared against a standard of performance.
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Abstract
A computer-implemented method is disclosed that includes instructing a human player to perform a plurality of different actions in a determined order with a physical basketball, including actions of bouncing the physical basketball, and obtaining, with one or more electronic sensors, data that characterizes motion of the physical basketball being handled by the human player who is performing the instructed actions at a location. The method also includes communicating the data from the sensors to a console videogame system that is proximate to the location, and graphically representing, in a videogame displayed on a display device, performance by the human player, the performance being affected by the captured data, the representation of performance by the human player being compared against a standard of performance.
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Citations
21 Claims
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1. A computer-implemented method, comprising:
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instructing a human player to perform a plurality of different actions in a determined order with a physical basketball, including actions of bouncing the physical basketball; obtaining, with one or more electronic sensors, data that characterizes motion of the physical basketball being handled by the human player who is performing the instructed actions at a location, communicating the data from the sensors to a console videogame system that is proximate to the location; and graphically representing, in a videogame displayed on a display device, performance by the human player, the performance being affected by the captured data, the representation of performance by the human player being compared against a standard of performance. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A physical article comprising one or more non-transitory storage media having recorded thereon instructions that, when executed, cause operations to be performed that comprise:
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instructing a human player to perform a plurality of different actions in an determined order with a physical basketball, including actions of bouncing the physical basketball; obtaining data sensed with one or more electronic sensors, the data characterizing motion of the physical basketball being handled by the human player who is performing the instructed actions, communicating the data from the sensors to a videogame system; and graphically representing, in a videogame displayed on a display device, performance by the human player, the performance being affected by the captured data, and with the representation of performance by the human player being compared against a standard of performance. - View Dependent Claims (18, 19, 20)
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21. A computer-implemented method, comprising:
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instructing a human player to perform a plurality of different actions in an determined order with a physical basketball, including actions of bouncing the physical basketball; obtaining, with one or more electronic sensors that include a laser, data that characterizes motion of the physical basketball being handled by the human player who is performing the instructed actions at a location, communicating the data from the sensors to a console videogame system that is proximate to the location; and graphically representing, in a videogame displayed on a display device using the console videogame system, performance by the human player, wherein; the performance is affected by the captured, the representation of performance by the human player is compared against a standard of performance, and a speed of the dribble is matched against a determined proper speed in order to judge the performance of the human player.
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Specification