METHOD FOR IMPLEMENTING A COMPUTER GAME
First Claim
1. A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed to show:
- a virtual path or other virtual world that indicates the level reached by the player and some of that player'"'"'s social network friends;
a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends'"'"' for that level;
and in which each level of the game can be failed and, if the processor determines that the player is running out of moves and/or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance.
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Accused Products
Abstract
A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed to show: a virtual path or other virtual world that indicates the level reached by the player and some of that player'"'"'s social network friends; a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends'"'"' for that level; and in which each level of the game can be failed and, if the processor determines that the player is running out of moves or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance.
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Citations
55 Claims
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1. A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed to show:
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a virtual path or other virtual world that indicates the level reached by the player and some of that player'"'"'s social network friends; a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends'"'"' for that level; and in which each level of the game can be failed and, if the processor determines that the player is running out of moves and/or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53)
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54. A computing device adapted to play a computer game, the device including a processor, a memory, a display, a touch screen or a cursor based input device, and computer code stored in device memory or on a remote server and executable by the device processor or a remote processor, and in which the computer code generates computer game graphics for the display on the device;
- and in which one or more processors are programmed to show;
a virtual path or other virtual world that indicates the level reached by the player and some of that player'"'"'s social network friends; a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends'"'"' for that level; and in which each level of the game can be failed and, if the processor determines that the player is running out of moves and/or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance.
- and in which one or more processors are programmed to show;
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55. A non-transitory computer readable medium encoded with instructions for controlling a computer system to display a game on a display;
- and in which the instructions running on the processor(s) result in the display of;
a virtual path or other virtual world that indicates the level reached by the player and some of that player'"'"'s social network friends; a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends'"'"' for that level; and in which each level of the game can be failed and, if the processor determines that the player is running out of moves and/or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance.
- and in which the instructions running on the processor(s) result in the display of;
Specification