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METHOD FOR IMPLEMENTING A COMPUTER GAME

  • US 20140106876A1
  • Filed: 09/17/2013
  • Published: 04/17/2014
  • Est. Priority Date: 09/17/2012
  • Status: Active Grant
First Claim
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1. A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed to show:

  • a virtual path or other virtual world that indicates the level reached by the player and some of that player'"'"'s social network friends;

    a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends'"'"' for that level;

    and in which each level of the game can be failed and, if the processor determines that the player is running out of moves and/or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance.

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