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Fighting video game machine

  • US 6,918,829 B2
  • Filed: 08/07/2001
  • Issued: 07/19/2005
  • Est. Priority Date: 08/11/2000
  • Status: Expired due to Fees
First Claim
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1. A fighting video game machine wherein an enemy character appearing in a game image is displayed at an attacking position from a viewing point of a simulated camera on a monitor launching an attack, said fighting video game machine comprising:

  • a detecting unit arranged to detect the position of the viewing point in a play area in front of and apart from the monitor, a game control unit for controlling the progress of the game, a display control unit for generating a three-dimensional image including the enemy character viewed from the viewing point of the simulated camera and displaying it on the monitor, a first sound generator and a second sound generator arranged in different positions to produce sound output based on the enemy character, a sound control unit for controlling a sound output from the first and second sound generators based on the enemy character, and attacking position judging means arranged to determine whether a distance between a calculated trajectory of a bullet fired by the enemy character displayed on the monitor at the attacking position and the viewing point of the simulated camera is less than or greater than a threshold distance value, wherein the sound control unit is coupled to said attacking position judging means and arranged to cause a sound to be outputted from the first sound generator when the distance between the calculated trajectory of the fired bullet and the viewing point is determined by the attacking position judging means to be greater than the threshold value and to cause the sound to be outputted from the second sound generator when the distance is determined by the attacking position judging means to be less than the threshold value.

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