Fighting video game machine
First Claim
1. A fighting video game machine for causing an enemy character appearing in a game image from a viewing point of a simulated camera which image is displayed on a monitor to launch an attack at the viewing point of the simulated camera while letting a game player standing in a play area prepared before the monitor fight back, comprising:
- a sound control unit for controlling a sound output corresponding to an attacking result from the enemy character, a first and a second sound generators provided in different positions for the sound output corresponding to the attacking result, and attacking result judging means for judging whether the attacking result from the enemy character displayed on the monitor is less or greater than a threshold value from the viewing point of the simulated camera, wherein the sound control unit causes a sound effect to be outputted from the first sound generator when the attacking result is greater than the threshold value while causing it to be outputted from the second sound generator when the attacking result is less than the threshold value.
2 Assignments
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Accused Products
Abstract
Loudspeakers 12 are arranged at left and right sides at an upper part of a game machine casing 10 provided with a monitor 11, and a loudspeaker 21 is arranged in the center of the front surface of the casing 10. A hitting sound made in a distant position is outputted as a sound effect from the loudspeakers 12, whereas a sound of a bullet hurtling through the air when the bullet passes in a near position is outputted as a sound effect from the loudspeaker 21. Accordingly, an acoustic presence in response to an attacking result from a game machine side can be given.
32 Citations
10 Claims
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1. A fighting video game machine for causing an enemy character appearing in a game image from a viewing point of a simulated camera which image is displayed on a monitor to launch an attack at the viewing point of the simulated camera while letting a game player standing in a play area prepared before the monitor fight back, comprising:
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a sound control unit for controlling a sound output corresponding to an attacking result from the enemy character, a first and a second sound generators provided in different positions for the sound output corresponding to the attacking result, and attacking result judging means for judging whether the attacking result from the enemy character displayed on the monitor is less or greater than a threshold value from the viewing point of the simulated camera, wherein the sound control unit causes a sound effect to be outputted from the first sound generator when the attacking result is greater than the threshold value while causing it to be outputted from the second sound generator when the attacking result is less than the threshold value. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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Specification