Systems and methods for accessing online content during online gaming
First Claim
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1. A method for accessing online content during online gaming, the method comprising the steps of:
- providing, using a server, access to a virtual world environment;
determining, using a server, whether a user of a subset of users will be provided with the opportunity to select different music content when the user inputs access information into a user'"'"'s computer system while the user is in the virtual world environment;
streaming, using a server, personalized content to the user of said subset of users who accesses said virtual world environment after the user is provided with the opportunity to select the different music content;
allowing the user to select different music content when the user inputs access information into a user'"'"'s computer system while the user is in the virtual world environment;
directing, using a server, the user of said subset of users to a third-party server from which said personalized content is available for download; and
enabling, using a server, the user of said subset of users to download said personalized content from multiple sources and select from different music content of said personalized content from said third-party server to the user'"'"'s computer system while still in said virtual world environment, wherein said personalized content is stored locally on the user'"'"'s computer system or stored by a third party on said third-party server for access by the user from the third-party server to customize the users virtual world environment experience, and wherein the selected, different music content from the personalized, downloaded content is used to replace the generic background music of the online game while the user is in game.
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Abstract
Systems and methods for accessing online content during online gaming are disclosed. In one embodiment, online gamers are able to access available online music content while in-game. Player-selected music content may be played and incorporated directly into the online RPG/MMORPG gaming experience. Players desiring to access additional music content to be played while in-game may be directed to a third-party server, from which the desired music content may be selected and/or downloaded. The selected music content may then replace the generic background music to which all other players are limited.
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Citations
19 Claims
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1. A method for accessing online content during online gaming, the method comprising the steps of:
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providing, using a server, access to a virtual world environment; determining, using a server, whether a user of a subset of users will be provided with the opportunity to select different music content when the user inputs access information into a user'"'"'s computer system while the user is in the virtual world environment; streaming, using a server, personalized content to the user of said subset of users who accesses said virtual world environment after the user is provided with the opportunity to select the different music content; allowing the user to select different music content when the user inputs access information into a user'"'"'s computer system while the user is in the virtual world environment; directing, using a server, the user of said subset of users to a third-party server from which said personalized content is available for download; and enabling, using a server, the user of said subset of users to download said personalized content from multiple sources and select from different music content of said personalized content from said third-party server to the user'"'"'s computer system while still in said virtual world environment, wherein said personalized content is stored locally on the user'"'"'s computer system or stored by a third party on said third-party server for access by the user from the third-party server to customize the users virtual world environment experience, and wherein the selected, different music content from the personalized, downloaded content is used to replace the generic background music of the online game while the user is in game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A system comprising:
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a network; a plurality of user computers coupled to the network allowing for the plurality of users to simultaneously participate in online game play; a server in communication with said plurality of user computers over said network, wherein said server is configured to; generate a virtual world environment for access by said plurality of user computers; determine whether a user of a subset of users of said plurality of user computers will be provided with the opportunity to select different music content when the user inputs access information into a user'"'"'s computer system while the user is in the virtual world environment; stream personalized content to the user of said subset of users of said plurality of user computers while the user accesses said virtual world environment after the user is provided with the opportunity to select the different music content so as to customize the user'"'"'s online game play experience; allow the user to select different music content when the user inputs access information into a user'"'"'s computer system while the user is in the virtual world environment; direct the user of said subset of users to a third-party server from which said personalized content is available for download; and enable the user of said subset of users to download said personalized content from multiple sources and select from different music content of said personalized content from said third-party server to the user'"'"'s computer system while still in said virtual world environment, wherein the personalized content is stored on the user'"'"'s computer system or stored by a third party on said third-party server for later access by the user to customize the users virtual world environment experience while the user is still in said virtual world environment, and wherein the selected, different music content from the personalized, downloaded content is used to replace the generic background music of the online game while the user is in game. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19)
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Specification