Game apparatus, storage medium storing a game program, and game controlling method
First Claim
1. A game apparatus, comprising:
- object arranging programmed logic circuitry for arranging a first object and a second object in a first virtual game world, and performing a movement control on at least one of the first object and the second object;
a first game image display controller for generating a game image panoramically or planarly representing the first virtual game world on the basis of an arrangement state by the object arranging programmed logic circuitry, and displaying it on a first display portion;
determining programmed logic circuitry for determining whether or not a positional relationship between the first object and the second object satisfies a predetermined condition in the first virtual game world; and
a second game image display controller for, when the determination result by said determining programmed logic circuitry is affirmative, setting a virtual camera in a three-dimensional second virtual game world on the basis of at least one of a first object position and a second object position in the first virtual game world, arranging at least one of the first object and the second object in the second virtual game world, generating a game image by shooting the second virtual game world with the virtual camera in such a manner as to include at least one of said first object and said second object which are arranged, and displaying it on a second display portion, whereinsaid determining programmed logic circuitry determines whether or not a positional relationship between said first object and said second object in said first virtual game world is below a predetermined distance.
1 Assignment
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Accused Products
Abstract
A game apparatus includes a first LCD and a second LCD, and on the first LCD, a two-dimensional game screen including objects positioned in a two-dimensional coordinate is displayed. When a two-dimensional coordinate of a specific object out of the objects positioned in the two-dimensional coordinate satisfies a predetermined condition, a three-dimensional coordinate of each of the objects is calculated on the basis of the two-dimensional coordinate of each of the objects. The object is modeled in the calculated three-dimensional coordinate, moved by a predetermined animation, and then shot by a virtual camera. Accordingly, a game screen of an image (animation) of the three-dimensional virtual space shot by the virtual camera is displayed on the second LCD.
19 Citations
38 Claims
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1. A game apparatus, comprising:
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object arranging programmed logic circuitry for arranging a first object and a second object in a first virtual game world, and performing a movement control on at least one of the first object and the second object; a first game image display controller for generating a game image panoramically or planarly representing the first virtual game world on the basis of an arrangement state by the object arranging programmed logic circuitry, and displaying it on a first display portion; determining programmed logic circuitry for determining whether or not a positional relationship between the first object and the second object satisfies a predetermined condition in the first virtual game world; and a second game image display controller for, when the determination result by said determining programmed logic circuitry is affirmative, setting a virtual camera in a three-dimensional second virtual game world on the basis of at least one of a first object position and a second object position in the first virtual game world, arranging at least one of the first object and the second object in the second virtual game world, generating a game image by shooting the second virtual game world with the virtual camera in such a manner as to include at least one of said first object and said second object which are arranged, and displaying it on a second display portion, wherein said determining programmed logic circuitry determines whether or not a positional relationship between said first object and said second object in said first virtual game world is below a predetermined distance. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A game apparatus, comprising:
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object arranging programmed logic circuitry for arranging a first object and a second object in a two-dimensional virtual game world, and performing a movement control on at least one of said first object and said second object; a first game image display controller for generating a game image representing said two-dimensional virtual game world on the basis of an arrangement state by said object arranging programmed logic circuitry, and displaying it on a first display portion; determining programmed logic circuitry for determining whether or not a positional relationship between said first object and said second object satisfies a predetermined condition in said two-dimensional virtual game world; and a second game image display controller for, when the determination result by said determining programmed logic circuitry is affirmative, setting a virtual camera in a three-dimensional virtual game world on the basis of at least one of a first object position and a second object position in said second virtual game world, arranging at least one of said first object and said second object in said three-dimensional virtual game world, generating a game image by shooting said three-dimensional virtual game world with said virtual camera in such a manner as to include at least one of said first object and said second object which are arranged, and displaying it on a second display portion, wherein said determining programmed logic circuitry determines whether or not a positional relationship between said first object and said second object in said two-dimensional virtual game world is below a predetermined distance.
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12. A game apparatus, comprising:
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object arranging programmed logic circuitry for arranging a first object and a second object in a three-dimensional virtual game world, and performing a movement control on at least one of said first object and said second object; a first game image display controller for generating a game image shot by a virtual camera which is directed to a fixed direction on the basis of the arrangement state by said object arranging programmed logic circuitry and shoots said three-dimensional virtual game world including at least one of said first object and said second object, and displaying it on a first display portion; determining programmed logic circuitry for determining whether or not a positional relationship between said first object and said second object satisfies a predetermined condition in said three-dimensional virtual game world; and a second game image display controller for, when the determination result by said determining programmed logic circuitry is affirmative, setting a virtual camera on the basis of at least one of said first object position and said second object position in said three-dimensional virtual game world, generating a game image by shooting said three-dimensional virtual game world with said virtual camera, and displaying it on a second display portion, wherein said determining programmed logic circuitry determines whether or not a positional relationship between said first object and said second object in said three-dimensional virtual game world is below a predetermined distance. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. A game apparatus, comprising:
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object arranging programmed logic circuitry for arranging a first object and a second object in a three-dimensional virtual game world, and performing a movement control on at least one of said first object and said second object; a first game image display controller for generating a game image obtained by panoramically or planarly shooting said three-dimensional virtual game world with said first virtual camera on the basis of an arrangement state by said object arranging programmed logic circuitry and displaying it on a first display portion; determining programmed logic circuitry for determining whether or not a positional relationship between said first object and said second object satisfies a predetermined condition in said three-dimensional virtual game world; and a second game image display controller for, when the determination result by said determining programmed logic circuitry is affirmative, setting a second virtual camera on the basis of said first object position and said second object position in said three-dimensional virtual game world, generating a game image by shooting said three-dimensional virtual game world with said second virtual camera, and displaying it on a second display portion, wherein said determining programmed logic circuitry determines whether or not a positional relationship between said first object and said second object in said three-dimensional virtual game world is below a predetermined distance.
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24. A game apparatus, comprising
determining programmed logic circuitry for determining whether or not a positional relationship between a first object and a second object in a two-dimensional coordinate system satisfies a predetermined condition; - and
camera setting programmed logic circuitry for setting a virtual camera to be arranged in a three-dimensional virtual game world on the basis of said first object position and said second object position when the determination result by said determining programmed logic circuitry is affirmative, wherein said determining programmed logic circuitry determines whether or not a positional relationship between said first object and said second object in said two-dimensional coordinate system is below a predetermined distance. - View Dependent Claims (25)
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26. A game apparatus, comprising:
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a first game image display for displaying a first game image as to a first range in a virtual game world; a second game image display for displaying a second game image as to a second range narrower than the first range in said virtual game world; determining programmed logic circuitry for determining whether or not a positional relationship between a first object and a second object displayed on said first game image satisfies a predetermined condition; and camera setting programmed logic circuitry for setting a position and a direction of a virtual camera to display said second game image on the basis of said first object position and said second object position which are displayed on said first game image when the determination result by said determining programmed logic circuitry is affirmative, wherein said determining programmed logic circuitry determines whether or not a positional relationship between said first object and said second object in said virtual game world is below a predetermined distance.
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27. A storage medium storing a game program,
said game program causes a processor of a game apparatus to function as object arranging programmed logic circuitry for arranging a first object and a second object in a first virtual game world, and performing a movement control on at least one of said first object and said second object; -
a first game image display controller for generating a game image panoramically or planarly representing said first virtual game world on the basis of an arrangement state by said object arranging programmed logic circuitry, and displaying it on a first display portion; determining programmed logic circuitry for determining whether or not a positional relationship between said first object and said second object satisfies a predetermined condition in said first virtual game world; and a second game image display controller for, when the determination result by said determining programmed logic circuitry is affirmative, setting a virtual camera in a three-dimensional second virtual game world on the basis of at least one of a first object position and a second object position in said first virtual game world, arranging at least one of said first object and said second object in said second virtual game world, generating a game image by shooting said second virtual game world with said virtual camera in such a manner as to include at least one of said first object and said second object which are arranged, and displaying it on a second display portion, wherein said determining programmed logic circuitry determines whether or not a positional relationship between said first object and said second object in said first virtual game world is below a predetermined distance.
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28. A storage medium storing a game program,
said game program causes a processor of a game apparatus to function as object arranging programmed logic circuitry for arranging a first object and a second object in a two-dimensional virtual game world, and performing a movement control on at least one of said first object and said second object; -
a first game image display controller for generating a game image representing said two-dimensional virtual game world on the basis of an arrangement state by said object arranging programmed logic circuitry, and displaying it on a first display portion; determining programmed logic circuitry for determining whether or not a positional relationship between said first object and said second object satisfies a predetermined condition in said two-dimensional virtual game world; and a second game image display controller for, when the determination result by said determining programmed logic circuitry is affirmative, setting a virtual camera in a three-dimensional virtual game world on the basis of at least one of a first object position and a second object position in said second virtual game world, arranging at least one of said first object and said second object in said three-dimensional virtual game world, generating a game image by shooting said three-dimensional virtual game world with said virtual camera in such a manner as to include at least one of said first object and said second object which are arranged, and displaying it on a second display portion wherein said determining programmed logic circuitry determines whether or not a positional relationship between said first object and said second object in said two-dimensional virtual game world is below a predetermined distance.
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29. A storage medium storing a game program,
said game program causes a processor of a game apparatus to function as object arranging programmed logic circuitry for arranging a first object and a second object in a three-dimensional virtual game world, and performing a movement control on at least one of said first object and said second object; -
a first game image display controller for generating a game image shot by a virtual camera which is directed to a fixed direction on the basis of the arrangement state by said object arranging programmed logic circuitry and shoots said three-dimensional virtual game world including at least one of said first object and said second object, and displaying it on a first display portion; determining programmed logic circuitry for determining whether or not a positional relationship between said first object and said second object satisfies a predetermined condition in said three-dimensional virtual game world; and a second game image display controller for, when the determination result by said determining programmed logic circuitry is affirmative, setting a virtual camera on the basis of at least one of said first object position and said second object position in said three-dimensional virtual game world, generating a game image by shooting said three-dimensional virtual game world with said virtual camera, and displaying it on a second display portion wherein said determining programmed logic circuitry determines whether or not a positional relationship between said first object and said second object in said three-dimensional virtual game world is below a predetermined distance.
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30. A storage medium storing a game program,
said game program causes a processor of a game apparatus to function as object arranging programmed logic circuitry for arranging a first object and a second object in a three-dimensional virtual game world, and performing a movement control on at least one of said first object and said second object; -
a first game image display controller for generating a game image obtained by panoramically or planarly shooting said three-dimensional virtual game world with said virtual camera on the basis of an arrangement state by said object arranging programmed logic circuitry, and displaying it on a first display portion; determining programmed logic circuitry for determining whether or not a positional relationship between said first object and said second object satisfies a predetermined condition in said three-dimensional virtual game world; and a second game image display controller for, when the determination result by said determining programmed logic circuitry is affirmative, setting said virtual camera on the basis of said first object position and said second object position in said three-dimensional virtual game world, generating a game image by shooting said three-dimensional virtual game world with said virtual camera, and displaying it on a second display portion wherein said determining programmed logic circuitry determines whether or not a positional relationship between said first object and said second object in said three-dimensional virtual game world is below a predetermined distance.
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31. A storage medium storing a game program,
said game program causes a processor of a game apparatus to execute determining whether or not a positional relationship between a first object and a second object in a two-dimensional coordinate system satisfies a predetermined condition, and setting a virtual camera to be arranged in a three-dimensional virtual game world on the basis of said first object position and said second object position when the determination result is affirmative wherein it is determined whether or not a positional relationship between said first object and said second object in said two-dimensional virtual game world is below a predetermined distance.
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32. A storage medium storing a game program of a game apparatus having a first game image display for displaying a first game image as to a first range in a virtual game world and a second game image display for displaying a second game image as to a second range narrower than the first range in said virtual game world,
said game program causes a processor of said game apparatus to perform determining whether or not a positional relationship between a first object and a second object displayed on said first game image satisfies a predetermined condition; - and
setting a position and a direction of a virtual camera to display said second game image on the basis of said first object position and said second object position which are displayed on said first game image when the determination result is affirmative it is determined whether or not a positional relationship between said first object and said second object is below a predetermined distance.
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33. A method of controlling a game apparatus, comprising:
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(a) arranging a first object and a second object in a first virtual game world, and performing a movement control on at least one of said first object and said second object, (b) generating a game image panoramically or planarly representing said first virtual game world on the basis of an arrangement state by (a), and displaying it on a first display portion, (c) determining whether or not a positional relationship between said first object and said second object satisfies a predetermined condition in said first virtual game world; and (d) when the determination result by (c) is affirmative, setting a virtual camera in a three-dimensional second virtual game world on the basis of at least one of a first object position and a second object position in said first virtual game world, arranging at least one of said first object and said second object in said second virtual game world, generating a game image by shooting said second virtual game world with said virtual camera in such a manner as to include at least one of said first object and said second object which are arranged, and displaying it on a second display portion, wherein it is determined whether or not a positional relationship between said first object and said second object in said first virtual game world is below a predetermined distance.
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34. A method of controlling a game apparatus, comprising:
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(a) arranging a first object and a second object in a two-dimensional virtual game world, and performing a movement control on at least one of said first object and said second object, (b) generating a game image representing said two-dimensional virtual game world on the basis of an arrangement state by (a), and displaying it on a first display portion, (c) determining whether or not a positional relationship between said first object and said second object satisfies a predetermined condition in said two-dimensional virtual game world, and (d) when the determination result by (c) is affirmative, setting a virtual camera in a three-dimensional virtual game world on the basis of at least one of a first object position and a second object position in said second virtual game world, arranging at least one of said first object and said second object in said three-dimensional virtual game world, generating a game image by shooting said three-dimensional virtual game world with said virtual camera in such a manner as to include at least one of said first object and said second object which are arranged, and displaying it on a second display portion, wherein it is determined whether or not a positional relationship between said first object and said second object in said two-dimensional virtual game world is below a predetermined distance.
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35. A method of controlling a game apparatus, comprising:
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(a) arranging a first object and a second object in a three-dimensional virtual game world, and performing a movement control on at least one of said first object and said second object, (b) generating a game image shot by a virtual camera which is directed to a fixed direction on the basis of the arrangement state by (a), and shooting said three-dimensional virtual game world including at least one of said first object and said second object, and displaying it on a first display portion, (c) determining whether or not a positional relationship between said first object and said second object satisfies a predetermined condition in said three-dimensional virtual game world, and (d) when the determination result (c) is affirmative, setting a virtual camera on the basis of at least one of said first object position and said second object position in said three-dimensional virtual game world, generating a game image by shooting said three-dimensional virtual game world with said virtual camera, and displaying it on a second display portion, wherein it is determined whether or not a positional relationship between said first object and said second object in said three-dimensional virtual game world is below a predetermined distance.
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36. A method of controlling a game apparatus, comprising:
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(a) arranging a first object and a second object in a three-dimensional virtual game world, and performing a movement control on at least one of said first object and said second object, (b) generating a game image obtained by panoramically or planarly shooting said three-dimensional virtual game world with said virtual camera on the basis of an arrangement state by (a) and displaying it on a first display portion, (c) determining whether or not a positional relationship between said first object and said second object satisfies a predetermined condition in said three-dimensional virtual game world, and (d) when the determination result by (c) is affirmative, setting said virtual camera on the basis of said first object position and said second object position in said three-dimensional virtual game world, generating a game image by shooting said three-dimensional virtual game world with said virtual camera, and displaying it on a second display portion, wherein it is determined whether or not a positional relationship between said first object and said second object in said three-dimensional virtual game world is below a predetermined distance.
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37. A method of controlling a game apparatus, comprising:
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(a) determining whether or not a positional relationship between a first object and a second object in a two-dimensional coordinate system satisfies a predetermined condition, and (b) setting a virtual camera to be arranged in a three-dimensional virtual game world on the basis of said first object position and said second object position when the determination result by (a) is affirmative, wherein it is determined whether or not a positional relationship between said first object and said second object in said two-dimensional coordinate system is below a predetermined distance.
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38. A method of controlling a game apparatus having a first game image display for displaying a first game image as to a first range in a virtual game world and a second game image display for displaying a second game image as to a second range narrower than the first range in said virtual game world, comprising:
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(a) determining whether or not a positional relationship between a first object and a second object displayed on said first game image satisfies a predetermined condition, and (b) setting a position and a direction of a virtual camera to display said second game image on the basis of said first object position and said second object position which are displayed on said first game image when the determination result by (a) is affirmative, wherein it is determined whether or not a positional relationship between said first object and said second object is below a predetermined distance.
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Specification