Matching network system for mobile devices
First Claim
1. A matching network system comprising:
- communication devices, servers comprising an application structured as a probabilistic finite state machine for tailoring the functionality of the application to a specific user and for predicting behavioral models based on actions of the specific user on the application to establish one or more personality states on the application, wherein the servers selectively maintain on the communication devices the probabilistic finite state machine and the behavioral models, communication channels coupled to the communication devices and the servers, wherein the communication devices and the servers interact to allow an individual communication device user to maintain a plurality of personality profiles comprising public personality profiles and private personality profiles, states and the behavior models, wherein the communication devices and the servers interact to allow forming one or more groups comprising individuals, the groups based on individual personality profiles, wherein the communication devices and the servers interact to allow the group to maintain a plurality of personality profiles, states and the behavior models, wherein the communication devices and the servers interact to allow communication between individuals based on selected personality profiles, wherein the communication devices and the servers interact to allow communication between the individuals and groups based on personality profiles, wherein the communication devices and the servers interact to allow information acquirement based on personality profiles, wherein the communication devices and the servers interact to execute transactions based on at least one of individual and group personality profiles, wherein transactions comprise commerce transactions, wherein the probabilistic finite state machine demonstrates behavior and learning based on at least one of a current personality state, the personality profile, the group personality profile, a product profile, a service profile, and a communication device profile, wherein the communication devices and the servers interact to allow a profile to be constructed/deconstructed into a plurality of profile components, wherein the communication devices and the servers interact to allow maintaining the profile components on the communication device, a local server and or network servers, wherein the communication devices and the servers interact to allow recompiling a profile dynamically for use on the communication device, wherein the communication devices and the servers interact to allow encrypting the profile components and a profile, wherein the communication devices and the servers interact to allow selecting and using a profile in communication and transactions.
1 Assignment
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Accused Products
Abstract
A matching network system including communication devices, servers and software which enables the provisioning of services and execution of transactions based on a plurality of private and public personality profiles and behavior models of the users, of the communication devices, of the products/services and of the servers; in combination with the software resident at the communication device level and or the local/network server level. Matching and searching processes based on a plurality of personality profiles wherein the information, communication and transactions are enabled to be matched with the user, the communication device and or the servers. The communication device is a stationary device or a mobile device, such as a portable computing device, wireless telephone, cellular telephone, personal digital assistant, or a multifunction communication, computing and control device.
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Citations
15 Claims
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1. A matching network system comprising:
- communication devices, servers comprising an application structured as a probabilistic finite state machine for tailoring the functionality of the application to a specific user and for predicting behavioral models based on actions of the specific user on the application to establish one or more personality states on the application, wherein the servers selectively maintain on the communication devices the probabilistic finite state machine and the behavioral models, communication channels coupled to the communication devices and the servers, wherein the communication devices and the servers interact to allow an individual communication device user to maintain a plurality of personality profiles comprising public personality profiles and private personality profiles, states and the behavior models, wherein the communication devices and the servers interact to allow forming one or more groups comprising individuals, the groups based on individual personality profiles, wherein the communication devices and the servers interact to allow the group to maintain a plurality of personality profiles, states and the behavior models, wherein the communication devices and the servers interact to allow communication between individuals based on selected personality profiles, wherein the communication devices and the servers interact to allow communication between the individuals and groups based on personality profiles, wherein the communication devices and the servers interact to allow information acquirement based on personality profiles, wherein the communication devices and the servers interact to execute transactions based on at least one of individual and group personality profiles, wherein transactions comprise commerce transactions, wherein the probabilistic finite state machine demonstrates behavior and learning based on at least one of a current personality state, the personality profile, the group personality profile, a product profile, a service profile, and a communication device profile, wherein the communication devices and the servers interact to allow a profile to be constructed/deconstructed into a plurality of profile components, wherein the communication devices and the servers interact to allow maintaining the profile components on the communication device, a local server and or network servers, wherein the communication devices and the servers interact to allow recompiling a profile dynamically for use on the communication device, wherein the communication devices and the servers interact to allow encrypting the profile components and a profile, wherein the communication devices and the servers interact to allow selecting and using a profile in communication and transactions.
- View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A matching network system comprising:
- at least one communication device, servers communicating with the communication device and comprising an application structured as a probabilistic finite state machine for tailoring the functionality of the application to a specific user and for predicting behavioral models based on actions of the specific user on the application to establish one or more personality states on the application, wherein the servers selectively maintain on the communication device the probabilistic finite state machine and the behavior models, wherein the communication devices and the servers interact to allow products and services to be characterized by a plurality of personality profiles, comprising product personality profiles, service personality profiles, states and the behavior models, wherein the communication devices and the servers interact to allow matching the product personality profiles with user personality profiles, and for matching the service personality profiles with the user personality profiles, wherein users comprise consumers, wherein the communication devices and the servers interact to allow configuration and selection of products by the product personality profiles and the services by service personality profiles, wherein the communication devices and the servers interact to allow selection of at least one of products and services and for execution of commerce transactions comprising purchasing at least one of products and services wherein the probabilistic finite state machine demonstrates behavior and learning in response to the commerce transactions based on at least one of the state, the personality profile, the product personality profile, the service personality profile, and a communication device profile, wherein the communication devices and the servers interact to allow a profile to be constructed/deconstructed into a plurality of profile components, wherein the communication devices and the servers interact to allow maintaining the profile components on the communication device, a local server and or network servers, wherein the communication devices and the servers interact to allow recompiling a profile dynamically for use on the communication device, wherein the communication devices and the servers interact to allow encrypting the profile components and a profile, wherein the communication devices and the servers interact to allow selecting and using a profile in communication and transactions.
- View Dependent Claims (10)
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11. A matching network system comprising:
- a server; and
a mobile device coupled to the server, wherein the mobile device comprises an application structured as a probabilistic finite state machine for tailoring the functionality of the mobile device application to a specific user and for predicting behavioral models based on actions of the specific user on the application to establish one or more personality states on the application, protocols, and behavior and learning logic;
wherein the server and the mobile device communicate to provide interaction between at least one of a personality profile of a user that uses the probabilistic finite state machine to demonstrate behavior and learning, a group profile that uses the probabilistic finite state machine to demonstrate behavior and learning, at least one of a product and a service profile that uses the probabilistic finite state machine to demonstrate behavior and learning, and a device profile that uses the probabilistic finite state machine to demonstrate behavior and learning, wherein the mobile device and the server interact to allow a profile to be constructed/deconstructed into a plurality of profile components, wherein the mobile device and the server interact to allow maintaining the profile components on the mobile device, a local server and or network servers, wherein the mobile device and the server interact to allow recompiling a profile dynamically for use on the mobile device, wherein the mobile device and the server interact to allow encrypting the profile components and a profile, wherein the mobile device and the server interact to allow selecting and using a profile in communication and transactions. - View Dependent Claims (12, 13)
- a server; and
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14. A matching network system comprising:
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a server comprising an application structured as a probabilistic finite state machine for tailoring the functionality of the application to a specific user and for predicting behavioral models based on actions of the specific user on the application to establish one or more personality states on the application, protocols, and behavior and learning logic; and a mobile device coupled to the server, wherein the server selectively maintains on the mobile device the probabilistic finite state machine, the protocols, and the behavior and learning logic, wherein the mobile device includes a positioning system that determines a location of the mobile device; wherein the server and the mobile device communicate to provide location-based matching between at least one of a personality profile of a user that uses the probabilistic finite state machine to demonstrate behavior and learning, a group profile that uses the probabilistic finite state machine to demonstrate behavior and learning, at least one of a product and a service profile that uses the probabilistic finite state machine to demonstrate behavior and learning, and a device profile that uses the probabilistic finite state machine to demonstrate behavior and learning, wherein the mobile device and the server interact to allow a profile to be constructed/deconstructed into a plurality of profile components, wherein the mobile device and the server interact to allow maintaining the profile components on the mobile device, a local server and or network servers, wherein the mobile device and the server interact to allow recompiling a profile dynamically for use on the mobile device, wherein the mobile device and the server interact to allow encrypting the profile components and a profile, wherein the mobile device and the server interact to allow selecting and using a profile in communication and transactions.
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15. A matching network system comprising:
- a server comprising an application on the web structured as a probabilistic finite state machine for tailoring the functionality of the application to a specific user and for predicting behavioral models based on actions of the specific user on the application to establish one or more personality states on the application, protocols, and behavior and learning logic; and
a mobile device coupled to the server, wherein the server selectively maintains on the mobile device the probabilistic finite state machine, the protocols, and the behavior and learning logic;
wherein the server and the mobile device communicate to provide learning, predictive behavior, and past behavior modeling between at least one of a personality profile of a user that uses the probabilistic finite state machine to demonstrate behavior and learning, a group profile that uses the probabilistic finite state machine to demonstrate behavior and learning, at least one of a product and a service profile that uses the probabilistic finite state machine to demonstrate behavior and learning, and a device profile that uses the probabilistic finite state machine to demonstrate behavior and learning, wherein the mobile device and the server interact to allow a profile to be constructed/deconstructed into a plurality of profile components, wherein the mobile device and the server interact to allow maintaining the profile components on the mobile device, a local server and or network servers, wherein the mobile device and the server interact to allow recompiling a profile dynamically for use on the mobile device, wherein the mobile device and the server interact to allow encrypting the profile components and a profile, wherein the mobile device and the server interact to allow selecting and using a profile in communication and transactions.
- a server comprising an application on the web structured as a probabilistic finite state machine for tailoring the functionality of the application to a specific user and for predicting behavioral models based on actions of the specific user on the application to establish one or more personality states on the application, protocols, and behavior and learning logic; and
Specification