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Social supply harvest mechanic for interactive social games

  • US 8,272,956 B2
  • Filed: 11/16/2010
  • Issued: 09/25/2012
  • Est. Priority Date: 11/16/2010
  • Status: Active Grant
First Claim
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1. A method, comprising:

  • receiving, by a computing device, a supply order from a first player of a computer-implemented game, wherein the supply order identifies a requested in-game asset, an expiration time and a social fulfillment component, and wherein the in-game asset is a supply asset used to initiate a harvest mechanic cycle in the computer-implemented game;

    responsive to receiving the supply order from the first player, dispatching, by the computing device, one or more supply fulfillment invitations to one or more second players based on the social fulfillment component of the supply order; and

    after the expiration time, allowing, by the computing device, the first player to access the requested in-game asset without regard to receiving responses to the one or more supply fulfillment invitations from the one or more second players.

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