Biasing a musical performance input to a part
First Claim
1. A method executed on a game platform in signal communication with a display and an input device, the method comprising:
- providing, by the game platform, a history of a degree of matching between prior music performance input data and prior music data associated with a first part in a musical composition;
displaying, on the display, a plurality of target music data, each associated with a respective part in the musical composition, wherein one of the plurality of target music data is associated with the first part;
receiving, by the game platform, music performance input data via the input device; and
biasing an assignment of the received music performance input to the one of the plurality of the target music data associated with the first part when the history of the degree of matching indicates that the prior music performance input data were associated with the prior music data associated with the first part.
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0 Petitions
Accused Products
Abstract
Described are methods, systems, and apparatuses, including computer program products, for biasing a musical performance input of a player of a rhythm-action game to a part in the game. In one aspect this is accomplished by providing, by a game platform, a history of a degree of matching between a prior music performance input data and a prior music data associated with a first part in a musical composition. Then, on a display, a plurality of target music data, each associated with a respective part in the musical composition, is displayed, with one of the plurality being associated with the first part. Music performance input data is received by the game platform via an input device, such as a microphone, and, based on the history, the received music performance input is assigned to the target music data of the plurality that is associated with the first part.
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Citations
22 Claims
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1. A method executed on a game platform in signal communication with a display and an input device, the method comprising:
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providing, by the game platform, a history of a degree of matching between prior music performance input data and prior music data associated with a first part in a musical composition; displaying, on the display, a plurality of target music data, each associated with a respective part in the musical composition, wherein one of the plurality of target music data is associated with the first part; receiving, by the game platform, music performance input data via the input device; and biasing an assignment of the received music performance input to the one of the plurality of the target music data associated with the first part when the history of the degree of matching indicates that the prior music performance input data were associated with the prior music data associated with the first part. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A computer program product, tangibly embodied in a computer-readable storage medium, the computer program product including instructions operable to cause a data processing apparatus to:
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provide a history of a degree of matching between prior music performance input data and prior music data associated with a first part in a musical composition; display, on a display in signal communication with the data processing apparatus, a plurality of target music data, each associated with a respective part in the musical composition, wherein one of the plurality of the target music data is associated with the first part; receive music performance input data via an input device in signal communication with the data processing apparatus; and biasing an assignment of the received music performance input to the one of the plurality of the target music data associated with the first part when the history of the degree of matching indicates that the prior music performance input data were associated with the prior music data associated with the first part. - View Dependent Claims (15)
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16. A system for dynamically assigning a music performance input to target music data, the system comprising:
a data processing apparatus configured to; provide a history of a degree of matching between prior music performance input data and prior music data associated with a first part in a musical composition; display, on a display in signal communication with the data processing apparatus, a plurality of target music data, each associated with a respective part in the musical composition, wherein one of the plurality of target music data is associated with the first part; receive music performance input data via an input device in signal communication with the data processing apparatus; and biasing an assignment of the received music performance input to the one of the plurality of the target music data associated with the first part when the history of the degree of matching indicates that the prior music performance input data were associated with the prior music data associated with the first part.
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17. An apparatus comprising:
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means for providing a history of a degree of matching between prior music performance input data and prior music data associated with a first part in a musical composition; means for displaying, on a display in signal communication with the system, a plurality of target music data, each associated with a respective part in the musical composition, one of the plurality associated with the first part; means for receiving music performance input data via an input device in signal communication with the data processing apparatus; and means for biasing an assignment of the received music performance input to the one of the plurality of the target music data associated with the first part when the history of the degree of matching indicates that the prior music performance input data were associated with the prior music data associated with the first part.
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18. A method executed on a game platform, the game platform in signal communication with a display and an input device, the method comprising:
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storing, by the game platform, a history of first music performance input data being within a tolerance threshold of a first part associated with a musical composition; displaying, on the display, the first part and a second part associated with the musical composition; receiving, by the game platform, second music performance input data via the input device; and biasing an assignment of the second music performance input data to the first part based on the history of the first music performance input data being within the tolerance threshold of the first part. - View Dependent Claims (19)
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20. A computer program product, tangibly embodied in a computer-readable storage medium, the computer program product including instructions operable to cause a data processing apparatus to:
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store a history of first music performance input data being within a tolerance threshold of a first part associated with a musical composition; display, on a display in signal communication with the data processing apparatus, the first part and a second part associated with the musical composition; receive second music performance input data via an input device in signal communication with the data processing apparatus; and biasing an assignment of the second music performance input data to the first part based on the history of the first music performance input data being within the tolerance threshold of the first part.
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21. A system comprising:
a data processing apparatus configured to; store a history of first music performance input data being within a tolerance threshold of a first part associated with a musical composition; display, on a display in signal communication with the data processing apparatus, the first part and a second part associated with the musical composition; receive second music performance input data via an input device in signal communication with the data processing apparatus; and biasing an assignment of the second music performance input data to the first part based on the history of the first music performance input data being within the tolerance threshold of the first part.
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22. An apparatus comprising:
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means for storing a history of first music performance input data being within a tolerance threshold of a first part associated with a musical composition; means for displaying, on a display in signal communication with the apparatus, the first part and a second part associated with the musical composition; means for receiving second music performance input data via an input device in signal communication with the apparatus; and means for biasing an assignment of the second music performance input data to at least one of the first and second parts based on the history of the first music performance input data being within the tolerance threshold of the first part.
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Specification