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Geographic area templates for computer games

  • US 8,562,439 B2
  • Filed: 03/11/2004
  • Issued: 10/22/2013
  • Est. Priority Date: 03/11/2004
  • Status: Active Grant
First Claim
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1. A method for facilitating game development, the method comprising:

  • producing, by a map developer, a source geographic database containing data representing a real-world locale including(i) geographic coordinates of positions of roads,(ii) street names of the roads,(iii) address ranges along the roads,(iv) turn restrictions at intersections of the roads,(v) road connectivity, and(vi) road shape;

    transforming, by the map developer, the data representing the real-world locale into data representing an imaginary geographic locale to form a template geographic database;

    storing, by the map developer, the template geographic database on a computer-readable medium; and

    providing, by the map developer to a game developer, the computer-readable medium containing the template geographic database, the game developer being separate from the map developer;

    wherein the template geographic database is used by the game developer along with other computer-game components to form a computer game.

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