Music-based video game with user physical performance
First Claim
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1. A method of evaluating game player movement in a music-based video game, comprising:
- commanding presentation of instructive cues for operation of controllers, the instructive cues including instructive cues for operation of at user-manipulable input device on the controllers;
determining compliance with the instructive cues by a first game player operating a first controller by evaluating input signals indicative of user manipulation of user-manipulable input devices on the first controller and determining compliance with the instructive cues by a second game player operating a second controller by evaluating input signals indicative of user manipulation of user-manipulable input devices on the second controller;
recording information of additional input signals indicative of rotational or translational movement of the first controller by the first game player, the additional input signals being detected by one or more position sensing input devices coupled to the first controller;
determining if information indicative of rotational or translational movement of the second controller by the second game player matches the recorded information of the additional input signals indicative of the rotational or translational movement of the first controller by the first game player; and
commanding presentation of feedback to at least the second game player based on extent of matching of the information indicative of rotational or translational movement of the second controller by the second game player and the recorded information of the additional input signals indicative of rotational or translational movement of the first controller by the first game player.
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Abstract
A music-based video game additionally evaluates a game player'"'"'s physical performance. The game player'"'"'s physical performance is evaluated in some embodiments by determining if an indication of controller movement matches predefined patterns while the game player responds to instructive cues to operate a representation of a musical instrument. A representation of a musician may be provided, with the game player to mimic movements of the representation of the musician. The game player may be provided additional points for properly responding to instructive cues while moving in predefined manners.
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Citations
8 Claims
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1. A method of evaluating game player movement in a music-based video game, comprising:
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commanding presentation of instructive cues for operation of controllers, the instructive cues including instructive cues for operation of at user-manipulable input device on the controllers; determining compliance with the instructive cues by a first game player operating a first controller by evaluating input signals indicative of user manipulation of user-manipulable input devices on the first controller and determining compliance with the instructive cues by a second game player operating a second controller by evaluating input signals indicative of user manipulation of user-manipulable input devices on the second controller; recording information of additional input signals indicative of rotational or translational movement of the first controller by the first game player, the additional input signals being detected by one or more position sensing input devices coupled to the first controller; determining if information indicative of rotational or translational movement of the second controller by the second game player matches the recorded information of the additional input signals indicative of the rotational or translational movement of the first controller by the first game player; and commanding presentation of feedback to at least the second game player based on extent of matching of the information indicative of rotational or translational movement of the second controller by the second game player and the recorded information of the additional input signals indicative of rotational or translational movement of the first controller by the first game player. - View Dependent Claims (2, 3, 4)
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5. A system for use in providing for music-based video game play, the system comprising:
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a processor configured by program instructions to; command presentation of instructive cues for operation of input devices of a first controller and a second controller, the input devices including at least one user-manipulable input device; determine extent of compliance by a first game player and a second game player with the instructive cues based on signals from the first controller and the second controller; command presentation of feedback to the first and second game players as to extent of compliance with the instructive cues; command storage of information indicative of rotational or translational movement of the first controller by the first game player; compare information indicative of rotational or translational movement of the second controller by the second game player with the information indicative of rotational or translational movement of the first controller by the first game player; and command presentation of feedback to the second game player as to an extent of matching of the information indicative of rotational or translational movement of the second controller by the second game player with the information indicative of rotational or translational movement of the first controller by the first game player. - View Dependent Claims (6, 7, 8)
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Specification