MUSIC-BASED VIDEO GAME WITH USER PHYSICAL PERFORMANCE
First Claim
1. A method of evaluating game player movement in a music-based video game, comprising:
- commanding presentation of instructive cues for operation of a controller;
determining compliance with the instructive cues by a first game player operating the controller;
recording information indicative of movement of the first game player;
determining if information indicative of movement of a second game player matches the information indicative of movement of the first game player; and
commanding presentation of feedback to at least the second game player based on extent of matching of the indication of movement of the second game player movement and the information indicative of the first game player movement.
3 Assignments
0 Petitions
Accused Products
Abstract
A music-based video game additionally evaluates a game player'"'"'s physical performance. The game player'"'"'s physical performance is evaluated in some embodiments by determining if an indication of controller movement matches predefined patterns while the game player responds to instructive cues to operate a representation of a musical instrument. A representation of a musician may be provided, with the game player to mimic movements of the representation of the musician. The game player may be provided additional points for properly responding to instructive cues while moving in predefined manners.
53 Citations
16 Claims
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1. A method of evaluating game player movement in a music-based video game, comprising:
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commanding presentation of instructive cues for operation of a controller; determining compliance with the instructive cues by a first game player operating the controller; recording information indicative of movement of the first game player; determining if information indicative of movement of a second game player matches the information indicative of movement of the first game player; and commanding presentation of feedback to at least the second game player based on extent of matching of the indication of movement of the second game player movement and the information indicative of the first game player movement. - View Dependent Claims (2, 3, 4)
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5. A system for use in providing for music-based video game play, the system comprising:
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a processor configured by program instructions to; command presentation of instructive cues for operation of input devices of a controller; determine extent of compliance by a game player with the instructive cues based on signals from the controller; command presentation of feedback to the game player as to extent of compliance with the instructive cues; command storage of information indicative of movement of the game player; compare information indicative of movement of another game player with the information indicative of movement of the game player; and command presentation of feedback to the other game player as to an extent of matching of the information indicative of movement of the other game player with the information indicative of movement of the game player. - View Dependent Claims (6, 7, 8)
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9. A method of evaluating game player movement in a music-based video game, comprising:
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commanding presentation of instructive cues for operation of a controller; determining compliance by a game player operating the controller with the instructive cues; commanding presentation of audio associated with a musical piece based on compliance with the instructive cues; determining if an indication of game player movement matches a predefined movement pattern repeating in time with a beat of the musical piece; and commanding presentation of feedback to the game player as to the extent of compliance with the instructive cues and extent of matching of game player movement with the predefined movement pattern repeating in time with the beat of the musical piece. - View Dependent Claims (10, 11, 12, 13, 14)
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15. A method performed by a processor configured by program instructions, the method comprising:
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commanding presentations for game play of a music-based video game, the presentations including instructive cues for operation by a game player of at least some input devices of a controller and feedback to a game player as to compliance with the instructive cues; determining if information indicative of position of the controller indicates that the controller is behind a head of the game player; and increasing a measure of feedback to the game player if the information indicative of position of the controller indicates that the controller is behind the head of the game player. - View Dependent Claims (16)
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Specification