Monitoring advertisement impressions
First Claim
Patent Images
1. A method for delivering and tracking advertising content in an end-user client device, the method comprising:
- determining at an advertising server that a video game environment includes an advertising asset, the advertising asset comprising a tagged area for rendering the advertising image, and the video game environment is associated with a video game accessible by a plurality of end-user client devices located in a plurality of different real-world geographic regions;
delivering advertising content from the advertising server to the plurality of end-user client devices within the video game environment, the advertising content including an advertising image for rendering in the advertising asset in the video game environment and specified parameters associated with the advertising image rendered in the advertising asset, including a parameter specifying that the end-user be located within a specified real-world geographic location in order to be calculated against a total ad buy;
receiving ad impressions sent from the plurality of end-user client devices to the advertising server, the ad impressions indicating user movements and user exposures to the advertising asset in the video game environment;
determining, from the received ad impressions, the end-users located within the specified real-world geographic region; and
calculating the total ad buy based on the number of end-users determined to be located within the specified real-world geographic region.
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Abstract
A targeted in-game advertising system is provided where advertising content may be delivered to a video game network environment. Advertisements may be delivered through the tagging of advertising assets in the video game environment according to one or more characteristics including user geographical location, personal preferences, a personal profile, video game preferences or video game genre. Methodologies for tracking advertising impressions are also provided based on monitoring the video game environment to determine the quality of impression to which the user is exposed in the video game environment.
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Citations
26 Claims
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1. A method for delivering and tracking advertising content in an end-user client device, the method comprising:
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determining at an advertising server that a video game environment includes an advertising asset, the advertising asset comprising a tagged area for rendering the advertising image, and the video game environment is associated with a video game accessible by a plurality of end-user client devices located in a plurality of different real-world geographic regions; delivering advertising content from the advertising server to the plurality of end-user client devices within the video game environment, the advertising content including an advertising image for rendering in the advertising asset in the video game environment and specified parameters associated with the advertising image rendered in the advertising asset, including a parameter specifying that the end-user be located within a specified real-world geographic location in order to be calculated against a total ad buy; receiving ad impressions sent from the plurality of end-user client devices to the advertising server, the ad impressions indicating user movements and user exposures to the advertising asset in the video game environment; determining, from the received ad impressions, the end-users located within the specified real-world geographic region; and calculating the total ad buy based on the number of end-users determined to be located within the specified real-world geographic region. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A system for delivering and tracking advertising content in a video game environment, the system comprising:
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a plurality of end-user client devices in a plurality of different real-world geographic regions for rendering the video game environment, the video game environment comprising a tagged advertising asset, each end-user client device configured to; render the advertising content comprising an advertising image in the tagged advertising asset, and monitor the video game environment to calculate ad impressions in response to user movements and user exposures to the advertising asset in the video game environment, the calculation based on specified parameters associated with the advertising image rendered in the advertising asset, the specified parameters associated with the advertising image rendered in the advertising asset, including a parameter specifying that the end-user be located within a specified real-world geographic location in order to be calculated against a total ad buy; and an advertising server coupled to a database comprising advertising content, the advertising server configured to; identify the existence of tagged advertising assets in the video game environment at the end-user client device, deliver the advertising content from the database to the end-user client device; determine, from the ad impressions, the end-users located within the specified real-world geographic region; and calculate thr total ad buy based on the number of end-users determined to be located within the specified real-world geographic region. - View Dependent Claims (18, 19, 20, 21, 22, 23)
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24. A non-transitory machine-readable storage medium having embodied thereon a program being executable by a machine to perform a method, the method comprising:
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determining that a video game environment includes an advertising asset, the advertising asset comprising a tagged area for rendering the advertising image, and the video game environment associated with a video game accessible by end-user client devices in a plurality of different geographic regions; delivering advertising content from the advertising server to the plurality of end-user client devices within the video game environment, the advertising content including an advertising image for rendering in the advertising asset in the video game environment and specified parameters associated with the advertising image rendered in the advertising asset, including a parameter specifying that the end-user be located within a specified real-world geographic location in order to be calculated against a total ad buy; receiving ad impressions sent from the plurality of end-user client devices to the advertising server, the ad impressions indicating user movements and user exposures to the advertising asset in the video game environment; determining, from the received ad impressions, the end-users located within the specified real-world geographic region; and calculating a total ad buy based on the number of end-users determined to be located within the specified real-world geographic region. - View Dependent Claims (25)
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26. A system for delivering advertising content to a video game environment, the system comprising:
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a content server for delivering content, the content including a video game, wherein a video game environment of the video game comprises a tagged advertising asset; an ad server for delivering advertising content comprising an advertising image for rendering in the tagged advertising asset; and a plurality of end-user client devices in a plurality of different real-world geographic regions, each end-user client device configured to; receive the video game from the content server and the advertising content from the advertising server; and execute instructions stored in a memory, wherein execution of the instructions by a processor of the end-user client device; renders the received advertising content comprising the advertising image in the tagged advertising asset of the video game environment, and monitors the video game environment to calculate ad impressions in response to user movements and user exposure to the advertising assets in the video game environment, the calculation based on specified parameters associated with the advertising image rendered in the advertising asset, including a parameter specifying that the end-user be located within a specified real-world geographic region in order for the ad impressions to be calculated against a total ad buy.
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Specification