Game having a plurality of engines
First Claim
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1. A method implemented by a computing device that includes a processor, the method comprising:
- displaying first graphics provided by a first engine of a game in a portion of a display device coupled to the computing device;
displaying second graphics provided by a second engine of the game in another portion of the display device, the game being configured for execution using both the first engine and the second engine such that the first engine provides the first graphics and first audio corresponding to a first version of the game and the second engine provides the second graphics and second audio corresponding to a second version of the game;
receiving an input by the computing device to switch from simultaneously displaying the first graphics of the first engine and the second graphics of the second engine to displaying solely the second graphics provided by the second engine, the first and second engines being executed concurrently by the computing device; and
responsive to the receiving, switching, at the computing device, from the simultaneous displaying of the first graphics of the first engine and the second graphics of the second engine to displaying solely the second graphics and outputting the first audio provided by the first engine.
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Accused Products
Abstract
A game having a plurality of engines is described. In one or more implementations, a computing device displays an output of a first engine of a game by a computing device. An input is received by the computing device to switch from the output of the first engine of the game to an output of a second engine of the game, the first and second engines being executed concurrently by the computing device. Responsive to the receipt of the input, the computing device switches from displaying of the output of the first engine of the game to displaying the output of the second engine of the game.
20 Citations
20 Claims
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1. A method implemented by a computing device that includes a processor, the method comprising:
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displaying first graphics provided by a first engine of a game in a portion of a display device coupled to the computing device; displaying second graphics provided by a second engine of the game in another portion of the display device, the game being configured for execution using both the first engine and the second engine such that the first engine provides the first graphics and first audio corresponding to a first version of the game and the second engine provides the second graphics and second audio corresponding to a second version of the game; receiving an input by the computing device to switch from simultaneously displaying the first graphics of the first engine and the second graphics of the second engine to displaying solely the second graphics provided by the second engine, the first and second engines being executed concurrently by the computing device; and responsive to the receiving, switching, at the computing device, from the simultaneous displaying of the first graphics of the first engine and the second graphics of the second engine to displaying solely the second graphics and outputting the first audio provided by the first engine. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A system comprising:
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a first engine of a game configured for execution by a computing device to output first graphics and first audio corresponding to a first version of the game; a second engine of the game configured for execution with the first game engine by the computing device, the second engine being configured to provide second graphics and second audio corresponding to a second version of the game; and a synchronization module of the game configured for synchronizing output of the first and second engines such that the first graphics of the first engine and the second graphics of the second engine switch from simultaneous display to displaying solely the second graphics and outputting the first audio provided by the first engine. - View Dependent Claims (10, 11, 12, 13, 14)
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15. One or more computer-readable storage devices comprising instructions stored thereon that responsive to execution by a computing device causes the computing device to perform operations comprising:
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displaying first graphics of a first engine of a game on a portion of a display device coupled to the computing device; displaying second graphics of a second engine of the game on another portion of the display device, the game being configured for execution using both the first engine and the second engine such that the first engine provides the first graphics and first audio corresponding to a first version of the game and the second engine provides the second graphics and second audio corresponding to a second version of the game; receiving an input by the computing device to switch from simultaneously displaying the first graphics of the first engine and the second graphics of the second engine to displaying solely the second graphics provided by the second engine, the first and second engines being executed concurrently by the computing device; and responsive to the receiving, switching, at the computing device, from the simultaneous displaying of the first graphics of the first engine and the second graphics of the second engine to displaying solely the second graphics and outputting the first audio provided by the first engine. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification