Localized remote gaming
First Claim
Patent Images
1. A method of operating a gaming system, said method comprising:
- (a) monitoring a plurality of gaming machines located in a gaming environment for in-person play, each of said gaming machines associated with a credit balance that is;
(i) increasable via an acceptor of a physical item associated with a monetary value, and (ii) decreasable via a cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance;
(b) selecting, from among the plurality of monitored gaming machines, one of the gaming machines for remote play;
(c) communicating, via a remote access service configured to bridge an internal network of the gaming environment and an external network apart from the gaming environment, a non-gaming protocol command received from a client device to the selected gaming machine, the non-gaming protocol command being configured to cause the selected gaming machine to initiate a round of gameplay and the command being formatted, via a gameplay service, to a gaming protocol command; and
(d) communicating a result of the gameplay from the selected gaming machine to the client device.
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Accused Products
Abstract
A gaming machine, such as a video slot or video poker machine, may be configured to provide both in-person and remote play. A command from a remote client device is provided to the gaming machine to initiate a round of gameplay. A result of the gameplay is communicated back to the client device.
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Citations
26 Claims
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1. A method of operating a gaming system, said method comprising:
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(a) monitoring a plurality of gaming machines located in a gaming environment for in-person play, each of said gaming machines associated with a credit balance that is;
(i) increasable via an acceptor of a physical item associated with a monetary value, and (ii) decreasable via a cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance;(b) selecting, from among the plurality of monitored gaming machines, one of the gaming machines for remote play; (c) communicating, via a remote access service configured to bridge an internal network of the gaming environment and an external network apart from the gaming environment, a non-gaming protocol command received from a client device to the selected gaming machine, the non-gaming protocol command being configured to cause the selected gaming machine to initiate a round of gameplay and the command being formatted, via a gameplay service, to a gaming protocol command; and (d) communicating a result of the gameplay from the selected gaming machine to the client device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A gaming system for providing remote access to a physical gaming machine located in a gaming environment comprising:
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a plurality of physical gaming machines located in a gaming environment and configured for in-person play, each of said gaming machines including; a housing, a plurality of input devices supported by the housing, said plurality of input devices including;
(i) an acceptor, and (ii) a cashout device, andat least one processor configured to operate with the plurality of input devices to; (i) if a physical item is received via the acceptor, cause a credit balance to be established based, at least in part, on a monetary value associated with the received physical item, and (ii) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance; and at least one computing device configured to; (a) select, from among the plurality of gaming machines, one of the gaming machines for remote play; (b) communicate via a remote access service configured to bridge an internal network of the gaming environment and an external network apart from the gaming environment, a non-gaming protocol command received from a client device to the selected gaming machine, the non-gaming protocol command being configured to cause the selected gaming machine to initiate a round of gameplay and the non-gaming protocol command being formatted, via a gameplay service, to a gaming protocol command; and (c) communicate a result of the gameplay from the selected gaming machine to the client device. - View Dependent Claims (14, 15, 16, 17, 18, 19)
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20. A remote access system comprising:
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a remote access service configured to provide a bridge between a network internal to a gaming environment and an external network located outside of the gaming environment; and a gameplay service configured to provide gaming protocol formatted commands to a gaming machine located in the gaming environment via the internal network of the gaming environment, said gaming machine including;
a housing, a plurality of input devices supported by the housing, said plurality of input devices including;
(i) an acceptor, and (ii) a cashout device, and at least one processor configured to operate with the plurality of input devices to;
(i) if a physical item is received via the acceptor, cause a credit balance to be established based, at least in part, on a monetary value associated with the received physical item, and (ii) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance,wherein the remote access service is configured to receive a gameplay command for the selected gaming machine from a client device via the external network and to forward the command to the gameplay service, wherein the gameplay service is configured to convert the command received from the remote access service into a gaming protocol format and to send the converted command to the selected gaming machine via the internal network of the gaming environment. - View Dependent Claims (21, 22, 23, 24, 25, 26)
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Specification