Video game processing apparatus and video game processing program
First Claim
1. A video game processing apparatus for controlling progress of a video game by displaying an operational object operated by a player on a display screen, the progress of the video game containing a fight against an enemy character, the video game processing apparatus comprising:
- a memory configured to store game information on a first game mode and a second game mode for the video game, the second game mode being different from the first game mode;
a receiver configured to receive a video game start request from the player;
a first controller configured to control the progress of the video game in the first game mode in accordance with an instruction inputted using a first controller when the video game start request receiver receives the video game start request;
a processor configured to determine whether a predetermined condition is satisfied,to induce the player to carry out a game mode shifting operation when the predetermined condition is satisfied, to determine whether a game mode shifting operation is received from the player, and to cause a second controller to move from a storage state to an exposed state when the game mode shifting operation is received, the game mode shifting operation being an operation to shift a game mode;
andthe second controller configured to control the progress of the video game in the second game mode in accordance with an instruction inputted using the second controller when the processor causes the second controller to move to the exposed state,wherein the second controller is different than the first controller, andin the storage state, the second controller is unexposed to the player.
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Accused Products
Abstract
A video game processing apparatus is provided. Game information on first and second game modes for a video game is stored in a game information memory. In a case where a video game start request is received, progress of the video game in a first game mode is controlled in accordance with an instruction inputted using a first controller. A player is induced to carry out a game mode shifting operation in a case where it is determined that predetermined conditions are satisfied. A second controller is caused to move from a storage state to an exposed state in a case where the game mode shifting operation is received. Progress of the video game in the second game mode is controlled in accordance with an instruction inputted using the second controller in a case where the second controller is caused to move to the exposed state.
19 Citations
14 Claims
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1. A video game processing apparatus for controlling progress of a video game by displaying an operational object operated by a player on a display screen, the progress of the video game containing a fight against an enemy character, the video game processing apparatus comprising:
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a memory configured to store game information on a first game mode and a second game mode for the video game, the second game mode being different from the first game mode; a receiver configured to receive a video game start request from the player; a first controller configured to control the progress of the video game in the first game mode in accordance with an instruction inputted using a first controller when the video game start request receiver receives the video game start request; a processor configured to determine whether a predetermined condition is satisfied, to induce the player to carry out a game mode shifting operation when the predetermined condition is satisfied, to determine whether a game mode shifting operation is received from the player, and to cause a second controller to move from a storage state to an exposed state when the game mode shifting operation is received, the game mode shifting operation being an operation to shift a game mode; and the second controller configured to control the progress of the video game in the second game mode in accordance with an instruction inputted using the second controller when the processor causes the second controller to move to the exposed state, wherein the second controller is different than the first controller, and in the storage state, the second controller is unexposed to the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A non-transitory computer-readable medium including a video game processing program for controlling progress of a video game by displaying an operational object operated by a player on a display screen, the progress of the video game including a fight against an enemy character, the video game processing program causing a computer to execute:
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receiving a video game start request from the player; controlling the progress of the video game in a first game mode on the basis of game information stored in a memory in accordance with an instruction inputted using a first controller when the video game start request is received, the game information being related to the first game mode and a second game mode of the video game, the second game mode being different from the first game mode; determining whether a predetermined condition is satisfied; inducing the player to carry out a game mode shifting operation when the predetermined condition is satisfied, the game mode shifting operation being an operation to shift a game mode; receiving the game mode shifting operation from the player; causing a second controller to move from a storage state to an exposed state when the game mode shifting operation is received; and controlling the progress of the video game in the second game mode in accordance with an instruction inputted using the second controller when the second controller is caused to move to the exposed state, wherein the second controller is different than the first controller, and in the storage state, the second controller is unexposed to the player.
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Specification