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Video game processing apparatus and video game processing program

  • US 9,218,706 B2
  • Filed: 11/28/2012
  • Issued: 12/22/2015
  • Est. Priority Date: 11/30/2011
  • Status: Active Grant
First Claim
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1. A video game processing apparatus for controlling progress of a video game by displaying an operational object operated by a player on a display screen, the progress of the video game containing a fight against an enemy character, the video game processing apparatus comprising:

  • a memory configured to store game information on a first game mode and a second game mode for the video game, the second game mode being different from the first game mode;

    a receiver configured to receive a video game start request from the player;

    a first controller configured to control the progress of the video game in the first game mode in accordance with an instruction inputted using a first controller when the video game start request receiver receives the video game start request;

    a processor configured to determine whether a predetermined condition is satisfied,to induce the player to carry out a game mode shifting operation when the predetermined condition is satisfied, to determine whether a game mode shifting operation is received from the player, and to cause a second controller to move from a storage state to an exposed state when the game mode shifting operation is received, the game mode shifting operation being an operation to shift a game mode;

    andthe second controller configured to control the progress of the video game in the second game mode in accordance with an instruction inputted using the second controller when the processor causes the second controller to move to the exposed state,wherein the second controller is different than the first controller, andin the storage state, the second controller is unexposed to the player.

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