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Using affect within a gaming context

  • US 9,247,903 B2
  • Filed: 02/06/2012
  • Issued: 02/02/2016
  • Est. Priority Date: 06/07/2010
  • Status: Active Grant
First Claim
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1. A computer implemented method for gaming comprising:

  • collecting mental state data, wherein the mental state data includes facial data and physiological data, captured by a webcam, of an individual while the individual is involved in a game;

    analyzing, using a web services server, the mental state data to produce mental state information; and

    modifying the game based on the mental state information, wherein the modifying the game includes;

    changing tasks with which the individual is presented based on a threshold, wherein the threshold comprises a divider in the mental state information that provides for dividing the respondents into those respondents that had higher reactions from those with lower reactions; and

    modifying an avatar that represents the individual, wherein the avatar is animated based on the mental state information.

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