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Social matching of game players on-line

  • US 9,375,641 B2
  • Filed: 12/20/2005
  • Issued: 06/28/2016
  • Est. Priority Date: 12/08/2004
  • Status: Active Grant
First Claim
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1. A method comprising:

  • receiving, by a server, a request to provide to a gaming device, a compatible game session that is compatible with a first type of game, the gaming device being associated with a first player;

    determining, by the server, a session value of a game session by combining attributes of multiple game players participating in the game session, the attributes comprising;

    cross-game data collected across various types of games including the first type of game;

    a social rating of a game player of the multiple game players; and

    a weighted combination of parameters;

    determining, by the server, if the session value exceeds a threshold value;

    upon a determination that the session value exceeds the threshold value, determining, by the server, that the game session is compatible with the first game type; and

    providing, by the server, the game session.

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