Social matching of game players on-line
First Claim
1. A method comprising:
- receiving, by a server, a request to provide to a gaming device, a compatible game session that is compatible with a first type of game, the gaming device being associated with a first player;
determining, by the server, a session value of a game session by combining attributes of multiple game players participating in the game session, the attributes comprising;
cross-game data collected across various types of games including the first type of game;
a social rating of a game player of the multiple game players; and
a weighted combination of parameters;
determining, by the server, if the session value exceeds a threshold value;
upon a determination that the session value exceeds the threshold value, determining, by the server, that the game session is compatible with the first game type; and
providing, by the server, the game session.
2 Assignments
0 Petitions
Accused Products
Abstract
A social matchmaking service selects matches of on-line game players based on personal/social characteristics of the players. The social matching service evaluates several criteria to obtain a list of available, socially compatible, game sessions. Criteria about the player include a player'"'"'s friends, positive feedback about the player, negative feedback about the player, games completed with other players, players to avoid, and the player'"'"'s gamer zone, country and language. Criteria about hosts of potentially compatible game sessions are also considered. Social matching utilizes a multi-pass approach, applying rules for prioritizing social criteria at each pass. The multi-pass approach starts with a narrow search and broadens the search at each successive pass. At each successive pass, sessions are added to the list of potential sessions until a reasonable number of sessions is achieved. Game sessions are assigned session values in accordance with affiliations between players.
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Citations
18 Claims
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1. A method comprising:
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receiving, by a server, a request to provide to a gaming device, a compatible game session that is compatible with a first type of game, the gaming device being associated with a first player; determining, by the server, a session value of a game session by combining attributes of multiple game players participating in the game session, the attributes comprising; cross-game data collected across various types of games including the first type of game; a social rating of a game player of the multiple game players; and a weighted combination of parameters; determining, by the server, if the session value exceeds a threshold value; upon a determination that the session value exceeds the threshold value, determining, by the server, that the game session is compatible with the first game type; and providing, by the server, the game session. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A computer-readable storage medium that is not a transient signal, the computer-readable storage comprising executable instructions that when executed by a processor cause the processor to effectuate operations comprising:
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receiving a request to provide to a gaming device, a compatible game session that is compatible with a first type of game, the gaming device being associated with a first player; determining a session value of a game session by combining attributes of multiple game players participating in the game session, the attributes comprising; cross-game data collected across various types of games including the first type of game; a social rating of a game player of the multiple game players; and a weighted combination of parameters; determining if the session value exceeds a threshold value; upon a determination that the session value exceeds the threshold value, determining that the game session is compatible with the first game type; and providing the game session. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
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15. An apparatus comprising:
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a processor; and memory coupled to the processor, the memory comprising executable instructions that when executed by the processor cause the processor to effectuate operations comprising; receiving a request to provide to a gaming device, a compatible game session that is compatible with a first type of game, the gaming device being associated with a first player; determining session value of a game session by combining attributes of multiple game players participating in the game session, the attributes comprising; cross-game data collected across various types of games including the first type of game; a social rating of a game player of the multiple game players; and a weighted combination of parameters; determining if the session value exceeds a threshold value; upon a determination that the session value exceeds the threshold value, determining that the game session is compatible with the first game type; and providing the game session. - View Dependent Claims (16, 17, 18)
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Specification