Coordinated gaming machine attract via gaming machine cameras
First Claim
1. A gaming machine comprising:
- a cabinet;
a display device coupled to the cabinet;
a user input coupled to the cabinet;
a video camera coupled to the cabinet, the video camera configured to capture video data of a vicinity of the gaming machine; and
a master gaming controller configured to;
receive the captured video data from the video camera,determine whether a game is being actively played,if no games are determined to be actively played and a bystander is determined, based on the captured video data, to be in the vicinity of the gaming machine, initiate an attract feature, andif the game is determined to be actively played and the bystander is determined, based on the captured video data, to be in the vicinity of the gaming machine, not initiate the attract feature.
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Accused Products
Abstract
Systems and methods for initiating attract sequences on gaming machines based on a determined presence of a player through a camera are described. The gaming machine includes a cabinet. The gaming machine further includes a display coupled to the cabinet. The gaming machine includes a user input coupled to the cabinet. The gaming machine includes a video camera coupled to the cabinet, the video camera configured to output video data, wherein the video camera is positioned to capture video data of players walking by the gaming machine. The gaming machine includes a master gaming controller. The master gaming controller is configured to receive the video data from the video camera, determine the presence of a player in the vicinity of the gaming machine, and initiate an attract feature based on the determined presence of the player.
107 Citations
23 Claims
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1. A gaming machine comprising:
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a cabinet; a display device coupled to the cabinet; a user input coupled to the cabinet; a video camera coupled to the cabinet, the video camera configured to capture video data of a vicinity of the gaming machine; and a master gaming controller configured to; receive the captured video data from the video camera, determine whether a game is being actively played, if no games are determined to be actively played and a bystander is determined, based on the captured video data, to be in the vicinity of the gaming machine, initiate an attract feature, and if the game is determined to be actively played and the bystander is determined, based on the captured video data, to be in the vicinity of the gaming machine, not initiate the attract feature. - View Dependent Claims (2, 3, 4, 5)
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6. A gaming system comprising:
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a plurality of electronic gaming machines, each of the plurality of electronic gaming machines including; a cabinet, a display device coupled to the cabinet, a user input coupled to the cabinet, a video camera coupled to the cabinet, the video camera configured to capture video data of a vicinity of the electronic gaming machine, and a master gaming controller configured to determine whether a game is being actively played on the electronic gaming machine; a server configured to receive the captured video data from each of the plurality of electronic gaming machines, the server including a processing circuit configured to; receive the captured video data from the plurality of video cameras, if no games are determined to be actively played on one of said electronic gaming machines and a bystander is determined, based on the captured video data, to be in the vicinity of said electronic gaming machine, initiate an attract feature on said electronic gaming machine, and if the game is determined to be actively played on said electronic gaming machine and the bystander is determined, based on the captured video data, to be in the vicinity of the electronic gaming machine, not initiate the attract feature on said electronic gaming machine. - View Dependent Claims (7, 8, 9, 10, 11, 12)
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13. A method of operating a gaming system, the method comprising:
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receiving, at a processing circuit, video data of a vicinity of a gaming machine captured from a video camera of the gaming machine; determining, by the processing circuit, whether a game is being actively played; initiating an attract feature if no games are determined to be actively played and a bystander is determined, based on the captured video data, to be in the vicinity of the gaming machine; not initiating the attract feature if the game is determined to be actively played and the bystander is determined, based on the captured video data, to be in the vicinity of the gaming machine. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
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Specification