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Network game system

  • US 9,452,361 B2
  • Filed: 06/18/2004
  • Issued: 09/27/2016
  • Est. Priority Date: 12/28/2000
  • Status: Active Grant
First Claim
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1. A game management method of a game server which provides a game for a first game apparatus that is logged-in through a communication network, said first game apparatus being of a first player out of a plurality of players that are registered in said game server, wherein for each player first transmission identifying information indicating whether log-in operation requests are transmittable to the respective player is registerable with the game server, the method comprising:

  • transmitting to said first game apparatus information identifying a second player out of the plurality of players that is not logged-in;

    transmitting, in response to user input on said first game apparatus requesting the second player to log-in, a log-in operation request to a second game apparatus of the second player, conditioned on any first transmission identifying information associated with the second player registered with the game server indicating that log-in requests for the second player are transmittable, the user input being received on said first game apparatus via a user interface that is displayed during a game play mode of the game; and

    returning a first message to said first game apparatus without transmitting the log-in operation request to said second game apparatus, conditioned on any first transmission identifying information associated with the second player registered with the game server indicating that log-in requests for the second player are not transmittable.

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