Network game system
First Claim
1. A game management method of a game server which provides a game for a first game apparatus that is logged-in through a communication network, said first game apparatus being of a first player out of a plurality of players that are registered in said game server, wherein for each player first transmission identifying information indicating whether log-in operation requests are transmittable to the respective player is registerable with the game server, the method comprising:
- transmitting to said first game apparatus information identifying a second player out of the plurality of players that is not logged-in;
transmitting, in response to user input on said first game apparatus requesting the second player to log-in, a log-in operation request to a second game apparatus of the second player, conditioned on any first transmission identifying information associated with the second player registered with the game server indicating that log-in requests for the second player are transmittable, the user input being received on said first game apparatus via a user interface that is displayed during a game play mode of the game; and
returning a first message to said first game apparatus without transmitting the log-in operation request to said second game apparatus, conditioned on any first transmission identifying information associated with the second player registered with the game server indicating that log-in requests for the second player are not transmittable.
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Accused Products
Abstract
A network game system includes a game server in which a plurality of players respectively operating a plurality of portable communication terminals are registered in advance. When any one of the players logs in the game server through a communication network, a game is supplied to the portable communication terminal of the player. A game screen is shown on a display, and both characters in the course of logging-in and logging out are displayed on the game screen. If the player selects the logging-out character, a selection signal is transmitted to the game server. The game server transmits a log-in operation request to the portable communication terminal of the player operating the selected character.
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Citations
38 Claims
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1. A game management method of a game server which provides a game for a first game apparatus that is logged-in through a communication network, said first game apparatus being of a first player out of a plurality of players that are registered in said game server, wherein for each player first transmission identifying information indicating whether log-in operation requests are transmittable to the respective player is registerable with the game server, the method comprising:
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transmitting to said first game apparatus information identifying a second player out of the plurality of players that is not logged-in; transmitting, in response to user input on said first game apparatus requesting the second player to log-in, a log-in operation request to a second game apparatus of the second player, conditioned on any first transmission identifying information associated with the second player registered with the game server indicating that log-in requests for the second player are transmittable, the user input being received on said first game apparatus via a user interface that is displayed during a game play mode of the game; and returning a first message to said first game apparatus without transmitting the log-in operation request to said second game apparatus, conditioned on any first transmission identifying information associated with the second player registered with the game server indicating that log-in requests for the second player are not transmittable. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. A game server which provides a game for a first game apparatus that is logged-in through a communication network, said first game apparatus being of a first player out of a plurality of players that are registered in said game server, wherein for each player first transmission identifying information indicating whether log-in operation requests are transmittable to the respective player is registerable with the game server, the game server comprising:
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at least one processor coupled to a memory; and a transceiver; wherein the at least one processor is configured to cooperate with the transceiver and control the game server to at least; transmit to said first game apparatus information identifying a second player out of the plurality of players that is not logged-in; transmit, in response to user input on said first game apparatus requesting the second player to log-in, a log-in operation request to a second game apparatus of the second player, conditioned on any first transmission identifying information associated with the second player registered with the game server indicating that log-in requests for the second player are transmittable, the user input being received on said first game apparatus via a user interface that is displayed during a game play mode of the game; and return a first message to said first game apparatus without transmitting the log-in operation request to said second game apparatus, conditioned on any first transmission identifying information associated with the second player registered with the game server indicating that log-in requests for the second player are not transmittable. - View Dependent Claims (24, 25, 26)
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27. A game system to which a plurality of game apparatuses can log-in through a communication network, the plurality of game apparatuses belonging to respective registered game players, the game system comprising:
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a game server that provides a game for game apparatuses that are logged-in through the communication network, wherein for each player first transmission identifying information indicating whether log-in operation requests are transmittable to the respective player is registerable with the game server; a first game apparatus that is logged-in through the communication network, said first game apparatus being of a first player and comprising an integrated user interface through which the game is playable and being configured to receive user input indicating that a request for another player to log-in should be sent; and a second game apparatus that is not logged-in through the communication network, said second game apparatus being of a second player; wherein the game server comprises at least one processor and a transceiver, the game server being operable to at least; transmit to said first game apparatus information identifying the second player, transmit, in response to user input received through the integrated user interface on said first game apparatus, a log-in operation request to the second game apparatus of the second player, conditioned on any first transmission identifying information associated with the second player registered with the game server indicating that log-in requests for the second player are transmittable, the user input being received on said first game apparatus via a user interface that is displayed during a game play mode of the game, and return a first message to said first game apparatus without transmitting the log-in operation request to said second game apparatus, conditioned on any first transmission identifying information associated with the second player registered with the game server indicating that log-in requests for the second player are not transmittable. - View Dependent Claims (28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38)
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Specification