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Gesture input interface for gaming systems

  • US 9,558,610 B2
  • Filed: 02/14/2014
  • Issued: 01/31/2017
  • Est. Priority Date: 02/14/2014
  • Status: Active Grant
First Claim
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1. A method for controlling a wagering gaming apparatus, the method comprising acts of:

  • rendering a 3-dimensional display of a game, comprising visually projecting at least one game component out of a screen of a display device and into a 3-dimensional space between the screen and a player;

    receiving, from at least one contactless sensor device, location information indicative of a location of at least one anatomical feature of the player, the location being in close proximity to the gaming apparatus;

    analyzing the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game to identify an input command associated with the at least one game component; and

    causing an action to be taken in the game, the action being determined based on the input command associated with the at least one game component;

    wherein the location comprises a sequence of locations of the at least one anatomical feature of the player;

    wherein analyzing the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game comprises analyzing at least one aspect of a motion of the at least one anatomical feature of the player, the motion corresponding to the sequence of locations, the at least one aspect being selected from a group consisting of;

    distance, direction, speed, and acceleration;

    wherein analyzing at least one aspect of a motion of the at least one anatomical feature of the player comprises;

    obtaining at least one measurement for the at least one aspect of the motion of the at least one anatomical feature of the player;

    determining whether the at least one measurement exceeds at least one selected threshold; and

    identifying the input command associated with the at least one game component based on a determination that the at least one measurement exceeds the at least one threshold.

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