Three dimensional enhancements to game components in gaming systems
First Claim
1. An electronic gaming machine for providing three dimensional enhancements to game components comprising:
- at least one processor;
at least one persistent data store;
at least one receiver to receive game data for storage in the at least one persistent data store;
a plurality of input devices including;
a) an acceptor of a physical item associated with a monetary value;
b) a validator configured to identify the physical item and to cause the monetary value associated with the physical item to be added to a credit balance in the electronic gaming machine; and
c) a cashout button actuatable to cause an initiation of a payout associated with the credit balance; and
a display device configured with a user interface to display a portion of the game data as a first matrix of at least one of a row and a column of game components in accordance with a set of game rules for a given game, each one of the game components of the first matrix having an original symbol associated thereto, and at least a second matrix of at least one of a row and a column of game components in accordance with the set of game rules for the given game, each one of the game components of the second matrix having an original symbol associated thereto;
wherein the first matrix is rendered as a first reel, and the second matrix is rendered as a second reel embedded within the first reel, wherein the first reel is layered on top of the second reel in a 3D configuration and the game components of the second reel are initially hidden by the first reel;
wherein the processor is configured to;
initiate an instance of the given game in response to user input when the credit balance has at least a predetermined level;
identify at least one game component of the first matrix as a trigger game component;
detect activation of the trigger game component, wherein the trigger game component is a transparent game component that reveals at least one of the game components of the second matrix and wherein activation of the trigger game component occurs when the transparent game component stops in a pay line of the display device;
trigger an action event associated with the second matrix, wherein the action event comprises a spin of the second reel;
integrate the at least one revealed game component of the second matrix into the given game;
determine a winning outcome using the first matrix and the second matrix; and
in response to determining the winning outcome, apply an award associated with the winning outcome to the credit balance.
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Accused Products
Abstract
An electronic gaming machine, an electronic gaming system, and a computer-implemented method are disclosed. The electronic gaming machine comprises: at least one processor; at least one persistent data store; at least one receiver to receive game data for storage in the at least one persistent data store; and a display device configured with a user interface to display a portion of the game data as a first matrix of at least one of a row and a column of game components in accordance with a set of game rules for a given game, each one of the game components having an original symbol associated thereto, and at least a second matrix of at least one of a row and a column of game components in accordance with the set of game rules for the given game, each game components having an original symbol associated thereto.
50 Citations
20 Claims
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1. An electronic gaming machine for providing three dimensional enhancements to game components comprising:
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at least one processor; at least one persistent data store; at least one receiver to receive game data for storage in the at least one persistent data store; a plurality of input devices including; a) an acceptor of a physical item associated with a monetary value; b) a validator configured to identify the physical item and to cause the monetary value associated with the physical item to be added to a credit balance in the electronic gaming machine; and c) a cashout button actuatable to cause an initiation of a payout associated with the credit balance; and a display device configured with a user interface to display a portion of the game data as a first matrix of at least one of a row and a column of game components in accordance with a set of game rules for a given game, each one of the game components of the first matrix having an original symbol associated thereto, and at least a second matrix of at least one of a row and a column of game components in accordance with the set of game rules for the given game, each one of the game components of the second matrix having an original symbol associated thereto; wherein the first matrix is rendered as a first reel, and the second matrix is rendered as a second reel embedded within the first reel, wherein the first reel is layered on top of the second reel in a 3D configuration and the game components of the second reel are initially hidden by the first reel; wherein the processor is configured to; initiate an instance of the given game in response to user input when the credit balance has at least a predetermined level; identify at least one game component of the first matrix as a trigger game component; detect activation of the trigger game component, wherein the trigger game component is a transparent game component that reveals at least one of the game components of the second matrix and wherein activation of the trigger game component occurs when the transparent game component stops in a pay line of the display device; trigger an action event associated with the second matrix, wherein the action event comprises a spin of the second reel; integrate the at least one revealed game component of the second matrix into the given game; determine a winning outcome using the first matrix and the second matrix; and
in response to determining the winning outcome, apply an award associated with the winning outcome to the credit balance. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. An electronic gaming system for providing three dimensional enhancements to game components comprising:
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a server comprising a transmitter for transmitting electronic data signals representing game data; and an electronic device comprising; at least one processor; at least one persistent data store; at least one receiver to receive the electronic data signals representing game data for storage in the at least one persistent data store; a plurality of input devices including; a) an acceptor of a physical item associated with a monetary value; b) a validator configured to identify the physical item and to cause the monetary value associated with the physical item to be added to a credit balance in the electronic device; and c) a cashout button actuatable to cause an initiation of a payout associated with the credit balance; a display device configured with a user interface to display a portion of the game data as a first matrix of at least one of a row and a column of game components in accordance with a set of game rules for a given game, each one of the game components of the first matrix having an original symbol associated thereto, and at least a second matrix of at least one of a row and a column of game components in accordance with the set of game rules for the given game, each one of the game components of the second matrix having an original symbol associated thereto; wherein the first matrix is rendered as a first reel, and the second matrix is rendered as a second reel embedded within the first reel, wherein the first reel is layered on top of the second reel in a 3D configuration and the game components of the second reel are initially hidden by the first reel; wherein the processor is configured to; initiate an instance of the given game in response to user input when the credit balance has at least a predetermined level; identify at least one game component of the first matrix as a trigger game component; detect activation of the trigger game component, wherein the trigger game component is a transparent game component that reveals at least one of the game components of the second matrix, and wherein activation of the trigger game component occurs when the transparent game component stops in a pay line of the display device; trigger an action event associated with the second matrix, wherein the action event comprises a spin of the second reel; integrate the at least one revealed game component of the second matrix into the given game; determine a winning outcome using the first matrix and the second matrix; and in response to determining the winning outcome, apply an award associated with the winning outcome to the credit balance; and a network configured to provide a communication link to couple the server and the electronic device. - View Dependent Claims (16, 17)
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18. A computer implemented method in an electronic gaming machine for providing three dimensional enhancements to game components comprising:
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receiving, via at least one receiver, game data for storage in at least one persistent data store; accepting, via an acceptor, a physical item associated with a monetary value; identifying, via a validator, the first physical item; adding the monetary value associated with the physical item to a credit balance in the electronic gaming machine; initiating an instance of the given game in response to user input when the credit balance has at least a predetermined level; displaying, using a display device, a portion of the game data as a first matrix of at least one of a row and a column of game components in accordance with a set of game rules for a given game, each one of the game components of the first matrix having an original symbol associated thereto, and at least a second matrix of at least one of a row and a column of game components in accordance with the set of game rules for the given game, each one of the game components of the second matrix having an original symbol associated thereto; wherein the first matrix is rendered as a first reel and the second matrix is rendered as a second reel embedded within the first reel, wherein the first reel is layered on top of the second reel in a 3D configuration and the game components of the second reel are initially hidden by the first reel; identifying, using a processor, at least one game component of the first matrix as a trigger game component; detecting, using the processor, activation of the trigger game component, wherein the trigger game component is displayed as a transparent game component that reveals at least one of the game components of the second matrix, and wherein activation of the trigger game component occurs when the transparent game component stops in a pay line of the display device; triggering, using the processor, an action event associated with the second matrix, wherein the action event comprises a spin of the second reel; integrating, using the processor, at least one game component of the second matrix into the given game; determining, using the processor, a winning outcome using the first matrix and the second matrix; in response to determining the winning outcome, applying an award associated with the winning outcome to the credit balance; and initiating, via actuation of a cashout button, a payout associated with the credit balance. - View Dependent Claims (19, 20)
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Specification