Intelligent gameplay photo capture
First Claim
1. A method of processing photographs of a player obtained during play of an electronic game via an optical interface, the method comprising:
- capturing, via the optical interface, a plurality of photographs of the player in a capture volume during play of the electronic game;
for each captured photograph of the plurality of captured photographs, programmatically assessing, via instructions executable by a computing device, a photographic characteristic value of one or more photographic characteristics for each of a plurality of different photographic regions of that captured photograph including a body region of the player and a background region of the capture volume, the one or more photographic characteristics including one or more of blur, sharpness, exposure, brightness, contrast, hue, temperature, and saturation;
for each captured photograph of the plurality of captured photographs, assigning, via the instructions executable by the computing device, a score based on comparing the assessed photographic characteristic value of that captured photograph with a photographic characteristic baseline of the one or more photographic characteristics, and wherein the photographic characteristic value of the body region is weighted more heavily in the score than the photographic characteristic values of other photographic regions including the background region of the captured photograph; and
visually presenting, via a display, one or more of the captured photographs based on the score of the one or more captured photographs.
2 Assignments
0 Petitions
Accused Products
Abstract
Implementations for identifying, capturing, and presenting high-quality photo-representations of acts occurring during play of a game that employs motion tracking input technology are disclosed. As one example, a method is disclosed that includes capturing via an optical interface, a plurality of photographs of a player in a capture volume during play of the electronic game. The method further includes for each captured photograph of the plurality of captured photographs, comparing an event-based scoring parameter to an event depicted by or corresponding to the captured photograph. The method further includes assigning respective scores to the plurality of captured photographs based, at least in part, on the comparison to the even-based scoring parameter. The method further includes associating the captured photographs at an electronic storage media with the respective scores assigned to the captured photographs.
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Citations
20 Claims
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1. A method of processing photographs of a player obtained during play of an electronic game via an optical interface, the method comprising:
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capturing, via the optical interface, a plurality of photographs of the player in a capture volume during play of the electronic game; for each captured photograph of the plurality of captured photographs, programmatically assessing, via instructions executable by a computing device, a photographic characteristic value of one or more photographic characteristics for each of a plurality of different photographic regions of that captured photograph including a body region of the player and a background region of the capture volume, the one or more photographic characteristics including one or more of blur, sharpness, exposure, brightness, contrast, hue, temperature, and saturation; for each captured photograph of the plurality of captured photographs, assigning, via the instructions executable by the computing device, a score based on comparing the assessed photographic characteristic value of that captured photograph with a photographic characteristic baseline of the one or more photographic characteristics, and wherein the photographic characteristic value of the body region is weighted more heavily in the score than the photographic characteristic values of other photographic regions including the background region of the captured photograph; and visually presenting, via a display, one or more of the captured photographs based on the score of the one or more captured photographs. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A computing device, comprising:
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one or more processors; a storage device having instructions stored thereon executable by the one or more processors to; capture via an optical interface, a plurality of photographs of a player in a capture volume during play of an electronic game; for each captured photograph of the plurality of captured photographs, assess a photographic characteristic value of one or more photographic characteristics for each of a plurality of different photographic regions of that captured photograph including a body region of the player and a background region of the capture volume, the one or more photographic characteristics including one or more of blur, sharpness, exposure, brightness, contrast, hue, temperature, and saturation; for each captured photograph of the plurality of captured photographs, assign a score based on comparing the assessed photographic characteristic value of that captured photograph with a photographic characteristic baseline of the one or more photographic characteristics, and wherein the photographic characteristic value of the body region is weighted more heavily in the score than the photographic characteristic values of other photographic regions including the background region of the captured photograph; and visually present, via a display, one or more of the captured photographs based on the score of the one or more captured photographs. - View Dependent Claims (13, 14, 15, 16)
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17. A method of identifying, capturing, and presenting high-quality photo-representations of acts of a player occurring during play of a game that employs motion tracking input technology, comprising:
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capturing a baseline photograph; adjusting exposure and/or recording parameters in response to the baseline photograph to establish a blur baseline; establishing criteria that define one or more moments of interest which correspond to predefined player movements or positions occurring in a capture volume; capturing a plurality of photographs of the player during a moment of interest in the game; assessing a blur value for each of a plurality of different photographic regions of each of the captured photographs; assigning a respective score to each of the captured photographs based on comparing the blur value of that captured photograph to the blur baseline and further comparing the player'"'"'s position in that captured photograph with the predefined player movements or positions of the established criteria, and wherein the photographic characteristic value of a designated photographic region is weighted more heavily in the score than the photographic characteristic values of other photographic regions of the captured photograph; and visually presenting, via a display, a photograph having a highest score to the player. - View Dependent Claims (18, 19, 20)
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Specification