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Humanoid game-playing robot, method and system for using said robot

  • US 9,950,421 B2
  • Filed: 06/27/2011
  • Issued: 04/24/2018
  • Est. Priority Date: 07/02/2010
  • Status: Expired due to Fees
First Claim
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1. A humanoid robot, said robot configured to move on its lower limbs, perform movements of its upper limbs, send and receive messages selected from a group of visual messages, a group of speech messages, a group of gestural messages and/or a group of tactile messages, and produce at least one autonomous behavior,said at least one behavior constituting an element of a game sequence generated in response to at least one message selected from the group of visual messages, the group of speech messages, the group of gestural messages and/or the group of tactile messages,said robot being configured to ask to a player at least one question in the form of a message selected from the group of speech messages, to calculate a speech recognition confidence index of at least one response message from the player belonging to the group of speech messages, and to determine whether at least one response message belonging to the group of speech messages contains a correct response, a false response or an ambiguous response, and said determination being performed on output from a loop of iterations determined as a function of the comparison of the speech message recognition confidence index of said at least one response message with at least a first speech message recognition threshold, and a second speech message recognition threshold for said responses, said second speech message recognition threshold being higher than said first speech message recognition threshold, said robot being further configured, at each iteration:

  • if the confidence index is below the first threshold, to ask the player to repeat said response message;

    if the confidence index is above or equal to the first threshold, and below the second threshold, to pose an additional question to the player;

    if the confidence index is above or equal to the second threshold, to detect the response message as a correct response or a false response.

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