Game system with interactive show control
First Claim
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1. An interactive game system, comprising:
- a computer, operating as a game engine to run a computer based game, said computer communicating with a plurality of controllers to receive information about player actions in the game from each of the plurality of controllers,the information about player actions including multiple actions, each of the multiple actions being taken by a player in the game on the controller, and the computer operating to send game data to the plurality of controllers,and said computer producing outputs including stage lighting cues as part of playing of the game,where the stage lighting cues produced by said computer as part of playing of the game are in a form where each stage lighting cue controls a pointing position of a pan and tilt controllable external stage lighting device to create a lighting effect that is based on said player actions that are received by the computer, from the controllers, where each said lighting effect changes an illumination of a room,wherein said computer also detects positions of multiple different controllers in the room that are playing the game, and further comprising a screen which is located to be viewed by multiple of said players, said screen controlled by said computer, and a camera, and where said camera pinpoints players and shows information from the camera on the screen.
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Abstract
An interactive game system that stage lighting style cues as part of the game, where the stage lighting cues cause external stage lighting equipment to create effects that are based on outputs from the game. Steerable lights can be steered to the player and sounds can be created that are directed to the player. A simulation system can also simulate the actions that occur.
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Citations
17 Claims
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1. An interactive game system, comprising:
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a computer, operating as a game engine to run a computer based game, said computer communicating with a plurality of controllers to receive information about player actions in the game from each of the plurality of controllers, the information about player actions including multiple actions, each of the multiple actions being taken by a player in the game on the controller, and the computer operating to send game data to the plurality of controllers, and said computer producing outputs including stage lighting cues as part of playing of the game, where the stage lighting cues produced by said computer as part of playing of the game are in a form where each stage lighting cue controls a pointing position of a pan and tilt controllable external stage lighting device to create a lighting effect that is based on said player actions that are received by the computer, from the controllers, where each said lighting effect changes an illumination of a room, wherein said computer also detects positions of multiple different controllers in the room that are playing the game, and further comprising a screen which is located to be viewed by multiple of said players, said screen controlled by said computer, and a camera, and where said camera pinpoints players and shows information from the camera on the screen. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A combination of equipment, having structure that interacts with a game that is being played by multiple different users in an area of the equipment, comprising:
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a visual output production device, producing visual outputs in said area, said visual outputs being part of the game being played by multiple different users in the area; an audio output device producing audio outputs in said area, as part of the game being played by the multiple different users; a computer, that detects multiple different controllers of the multiple different users, and maintains a list of authorized controllers, and allows only those users with authorized controllers to interact with the game, and prevents users that do not have authorized controllers from interacting with the game, wherein the computer enables a controller to become an authorized controller, where said computer tracks positions of each of the authorized controllers, and where the computer detects actions in the game that are based on a user interaction with an individual controller, by receiving information from the individual controller, and sends a signal indicating that lighting effects should be illuminated on a screen of the individual controller based on actions in the game taken by the individual controller, and where said lighting effects sent to the individual controller are different than lighting effects sent to other controllers, wherein said computer also detects positions of multiple different controllers in the room that are playing the game, and further comprising a screen which is located to be viewed by multiple of said users, said screen controlled by said computer, and a camera, and where said camera pinpoints users and shows information from the camera on the screen. - View Dependent Claims (15, 16, 17)
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Specification