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Multi-layer UV map based texture rendering for free-running FVV applications

  • US 10,453,244 B2
  • Filed: 10/02/2017
  • Issued: 10/22/2019
  • Est. Priority Date: 10/07/2016
  • Status: Active Grant
First Claim
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1. A method programmed in a memory of a device to render a texture on an object in a free viewpoint video content comprising:

  • implementing inpainting in a UV map domain;

    utilizing a multi-layer texture UV map to combine texture segments; and

    using a flow UV map to apply texture to a shape to prevent an incorrect shape, wherein implementing inpainting, utilizing the multi-layer texture UV map and using the flow UV map produce a temporally consistent texture for the object, wherein implementing inpainting in the UV map domain includes filling in any occluded aspects of the texture for the object using the texture captured at a different time.

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