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MULTI-LAYER UV MAP BASED TEXTURE RENDERING FOR FREE-RUNNING FVV APPLICATIONS

  • US 20180101978A1
  • Filed: 10/02/2017
  • Published: 04/12/2018
  • Est. Priority Date: 10/07/2016
  • Status: Active Grant
First Claim
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1. A method programmed in a memory of a device to render a texture on an object in a free viewpoint video content comprising:

  • implementing inpainting in a UV map domain;

    utilizing a multi-layer texture UV map to combine texture segments; and

    using a flow UV map to apply texture to a shape to prevent an incorrect shape, wherein implementing inpainting, utilizing the multi-layer texture UV map and using the flow UV map produce a temporally consistent texture for the object.

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