MULTI-LAYER UV MAP BASED TEXTURE RENDERING FOR FREE-RUNNING FVV APPLICATIONS
First Claim
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1. A method programmed in a memory of a device to render a texture on an object in a free viewpoint video content comprising:
- implementing inpainting in a UV map domain;
utilizing a multi-layer texture UV map to combine texture segments; and
using a flow UV map to apply texture to a shape to prevent an incorrect shape, wherein implementing inpainting, utilizing the multi-layer texture UV map and using the flow UV map produce a temporally consistent texture for the object.
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Abstract
A scalable texture data representation which enables spatio-temporal texture synthesis for occlusion by using a temporally consistent texture UV map, view-dependent texture mapping for seamless/specular color by using an additional multi-layer texture UV map, and view-dependent texture alignment for natural mapping by using an extra flow UV map, is described herein.
5 Citations
24 Claims
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1. A method programmed in a memory of a device to render a texture on an object in a free viewpoint video content comprising:
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implementing inpainting in a UV map domain; utilizing a multi-layer texture UV map to combine texture segments; and using a flow UV map to apply texture to a shape to prevent an incorrect shape, wherein implementing inpainting, utilizing the multi-layer texture UV map and using the flow UV map produce a temporally consistent texture for the object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. An apparatus comprising:
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a non-transitory memory for storing an application, the application for; implementing inpainting in a UV map domain; utilizing a multi-layer texture UV map to combine texture segments; and using a flow UV map to apply texture to a shape to prevent an incorrect shape, wherein implementing inpainting, utilizing the multi-layer texture UV map and using the flow UV map produce a temporally consistent texture for the object; and a processor coupled to the memory, the processor configured for processing the application. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A system comprising:
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a plurality of camera devices each configured for capturing free viewpoint video content; a first computing device configured for; implementing inpainting in a UV map domain; utilizing a multi-layer texture UV map to combine texture segments; and using a flow UV map to apply texture to a shape to prevent an incorrect shape, wherein implementing inpainting, utilizing the multi-layer texture UV map and using the flow UV map produce a temporally consistent texture for the object in the free viewpoint video content; and a second computing device configured for; displaying the free viewpoint video content on the second computing device. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24)
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Specification