Fighting video game machine
First Claim
1. A fighting video game machine wherein an enemy character appearing in a game image is displayed at an attacking position from a viewing point of a simulated camera on a monitor launching an attack, said fighting video game machine comprising:
- a detecting unit arranged to detect the position of the viewing point in a play area in front of and apart from the monitor, a game control unit for controlling the progress of the game, a display control unit for generating a three-dimensional image including the enemy character viewed from the viewing point of the simulated camera and displaying it on the monitor, a first sound generator and a second sound generator arranged in different positions to produce sound output based on the enemy character, a sound control unit for controlling a sound output from the first and second sound generators based on the enemy character, and attacking position judging means arranged to determine whether a distance between a calculated trajectory of a bullet fired by the enemy character displayed on the monitor at the attacking position and the viewing point of the simulated camera is less than or greater than a threshold distance value, wherein the sound control unit is coupled to said attacking position judging means and arranged to cause a sound to be outputted from the first sound generator when the distance between the calculated trajectory of the fired bullet and the viewing point is determined by the attacking position judging means to be greater than the threshold value and to cause the sound to be outputted from the second sound generator when the distance is determined by the attacking position judging means to be less than the threshold value.
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Accused Products
Abstract
Loudspeakers 12 are arranged at left and right sides at an upper part of a game machine casing 10 provided with a monitor 11, and a loudspeaker 21 is arranged in the center of the front surface of the casing 10. A hitting sound made in a distant position is outputted as a sound effect from the loudspeakers 12, whereas a sound of a bullet hurtling through the air when the bullet passes in a near position is outputted as a sound effect from the loudspeaker 21. Accordingly, an acoustic presence in response to an attacking result from a game machine side can be given.
48 Citations
20 Claims
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1. A fighting video game machine wherein an enemy character appearing in a game image is displayed at an attacking position from a viewing point of a simulated camera on a monitor launching an attack, said fighting video game machine comprising:
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a detecting unit arranged to detect the position of the viewing point in a play area in front of and apart from the monitor, a game control unit for controlling the progress of the game, a display control unit for generating a three-dimensional image including the enemy character viewed from the viewing point of the simulated camera and displaying it on the monitor, a first sound generator and a second sound generator arranged in different positions to produce sound output based on the enemy character, a sound control unit for controlling a sound output from the first and second sound generators based on the enemy character, and attacking position judging means arranged to determine whether a distance between a calculated trajectory of a bullet fired by the enemy character displayed on the monitor at the attacking position and the viewing point of the simulated camera is less than or greater than a threshold distance value, wherein the sound control unit is coupled to said attacking position judging means and arranged to cause a sound to be outputted from the first sound generator when the distance between the calculated trajectory of the fired bullet and the viewing point is determined by the attacking position judging means to be greater than the threshold value and to cause the sound to be outputted from the second sound generator when the distance is determined by the attacking position judging means to be less than the threshold value. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A fighting video game machine wherein an enemy character appearing in a game image is displayed at an attacking position from a viewing point of a simulated camera on a monitor launching an attack, said fighting video game machine comprising:
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a detecting unit for detecting the position of the viewing point in a play area in front of and apart from the monitor, a display control unit for generating a three-dimensional image including the enemy character viewed from the viewing point of the simulated camera and displaying it on the monitor, a first sound generator arranged at a first position for outputting the sound based on the enemy character;
a second sound generator arranged at a second position for outputting the sound in accordance with the based on the enemy character, said first position being more distant from the play area than the second position, a sound control unit for controlling an output of a sound from the first and second sound generators according to an attacking position of the enemy character, and attacking position judging means arranged to determine whether a distance between an attacked position by the attack of the enemy character displayed on the monitor and the viewing point of the simulated camera is less than or greater than a threshold distance value, wherein the sound control unit is coupled to said attacking position judging means and arranged to cause a sound to be outputted from the first sound generator when the distance is greater than the threshold distance value and to cause a sound to be outputted from the second sound generator when the distance is less than the threshold distance value.
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19. A fighting video game machine wherein an enemy character appearing in a game image is displayed at an attacking position from a viewing point of a simulated camera on a monitor launching an attack, the viewing point being situated in front of and apart from the monitor, said fighting video game machine comprising:
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a game control unit for controlling progress of the game, an image control unit for performing calculation of coordinates of the enemy characters when viewed from the viewing point of the simulated camera;
a head detecting unit arranged to detect a position of a head of a game player in the play area along a left-right direction of said fighting video game machine such that the head detecting unit detects the position of the game player'"'"'s head during linear movement of the game player;
a head position detected by the head detector is transmitted to the game control unit as viewing point information of the simulated camera so that the viewing point of the simulated camera is changed as to correspond to the position of the game player'"'"'s head;
a first sound generator provided at a first position for outputting the sound in accordance with the attacking position;
a second sound generator provided at a second position for outputting the sound in accordance with the attacking position;
said first position being more distant from the play area than the second position,a sound control unit for controlling an output of a sound from the first and second sound generators according to an attacking position of the enemy character, and attacking position judging means for determining whether a distance between an attacked position by the attack of the enemy character displayed on the monitor and the viewing point of the simulated camera is less than or greater than a threshold distance value, wherein the sound control unit is coupled to the attacking position judging means and arranged to cause a sound to be outputted from the first sound generator when the distance is greater than the threshold distance value and to cause a sound to be outputted from the second sound generator when the distance is less than the threshold distance value. - View Dependent Claims (20)
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Specification