Method for occlusion of movable objects and people in augmented reality scenes
First Claim
1. A method of occluding virtual objects with a real world human in augmented reality comprising:
- a. Creating an orthogonal plane billboard with soft texture edges representing a user'"'"'s head;
b. Creating an orthogonal plane billboard with soft texture edges representing a user'"'"'s torso;
c. Positioning and orienting the head billboard using motion tracker data;
d. Positioning and orienting the torso billboard relative to the head billboard;
e. Displaying the head and torso billboards in real-time 3-D to correspond to the location of a real person; and
f. Mixing the resulting image with a live image of a real person.
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Accused Products
Abstract
The purpose of the invention is to create a method to allow a real person or movable physical object to occlude virtual objects in a augmented reality application using a single tracking data sensor for objects or only head tracking data for a real person. The method involves occluding virtual objects with a real world human in augmented reality. The method comprises creating an orthogonal plane billboard with soft texture edges representing a user'"'"'s head; creating an orthogonal plane billboard with soft texture edges representing a user'"'"'s torso; positioning and orienting the head billboard using motion tracker data; positioning and orienting the torso billboard relative to the head billboard; displaying the head and torso billboards in real-time 3-D to correspond to the location of a real person; and mixing the resulting image with a live image of a real person.
17 Citations
3 Claims
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1. A method of occluding virtual objects with a real world human in augmented reality comprising:
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a. Creating an orthogonal plane billboard with soft texture edges representing a user'"'"'s head;
b. Creating an orthogonal plane billboard with soft texture edges representing a user'"'"'s torso;
c. Positioning and orienting the head billboard using motion tracker data;
d. Positioning and orienting the torso billboard relative to the head billboard;
e. Displaying the head and torso billboards in real-time 3-D to correspond to the location of a real person; and
f. Mixing the resulting image with a live image of a real person.
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2. A method of occluding virtual objects with a movable real-world physical object in augmented reality comprising:
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a. Creating an orthogonal plane billboard with soft texture edges representing the object;
b. Positioning and orienting the object billboard using motion tracker data;
c. Displaying the object billboard in real-time 3-D to correspond to the location of the object; and
d. Mixing the resulting image with a live image of the real object. - View Dependent Claims (3)
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Specification