Wirless interactive electronic toy
First Claim
Patent Images
1. An electronic game unit comprising:
- a housing;
a display;
at least one input device;
a power source;
a transceiver operable to wirelessly send and receive data; and
a computing device positioned in the housing, connected to the display, the at least one input device, the power source, and the transceiver, the computing device programmed to;
display a player character; and
wirelessly transmit information regarding the player character.
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Abstract
Wireless interactive gaming system where users can engage in a solo play mode to collect components to build warriors. The user uses the collected components to build a warrior that can be used to attack other game units. Communication can occur with or without handshaking. Warriors are created from a head, body, and tail with varying abilities and with a pre-programmed attack sequence.
121 Citations
42 Claims
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1. An electronic game unit comprising:
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a housing;
a display;
at least one input device;
a power source;
a transceiver operable to wirelessly send and receive data; and
a computing device positioned in the housing, connected to the display, the at least one input device, the power source, and the transceiver, the computing device programmed to;
display a player character; and
wirelessly transmit information regarding the player character. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
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29. A method for administrating an electronic game unit using a base station, the base station including a transceiver operable to wirelessly send and receive data, the method comprising:
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determining an administrative action to perform; and
transmitting a signal indicative of the administrative action, the signal receivable by an electronic game unit, wherein the signal is operable to perform the administrative action on the electronic game unit. - View Dependent Claims (30, 31, 32, 33, 34, 35, 36)
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37. A method for receiving data from an electronic game unit, the method comprising:
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entering a sleep mode to minimize battery drain;
periodically checking a communication channel to determine if the communication channel is in use;
if the communication channel is determined to be in use, entering a receive mode to accept data from the communication channel;
wherein data may be received without transmitting any information. - View Dependent Claims (38, 39)
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40. An electronic game unit comprising:
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a transceiver operable to communicate with one or more enemy electronic game systems;
a memory, the memory operable to store a designated character; and
a computing device connected to the memory and the transceiver, and wherein the computing device is configured to transmit the designated character to the one or more enemy game units, and to receive a designed character from the one or more enemy game units.
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41. An electronic game unit comprising:
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a memory operable to store one or more characters; and
a computing device connected to the memory, and wherein the computing device is configured to provide a game, the game including;
a collection phase for obtaining character components;
an assembly phase for creating characters from the character components; and
a battle phase whereby created characters may enter combat with enemy characters. - View Dependent Claims (42)
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Specification