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Distributed video game system and method

  • US 20030130040A1
  • Filed: 07/16/2002
  • Published: 07/10/2003
  • Est. Priority Date: 07/17/2001
  • Status: Abandoned Application
First Claim
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1. A method for rendering graphics image data in real-time for a plurality of game clients, comprising:

  • receiving a packet from a first one of said plurality of game clients, said packet comprising a packet header comprising a time-stamp of transmission of said packet from said first game client and a client time differential between a clock of said first game client and a clock of a game server;

    determining a time-stamp of reception of said packet by said game server;

    determining time taken by said packet to arrive from said first game client to said game server;

    rendering graphics image data based at least in part on said time taken by said packet to arrive at said game server; and

    providing said rendered graphics image data to a second one of said plurality of game clients.

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